Monster clothes

Junior Spellweaver
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Hi

im trying to add clothes to my snow monster mob, but for some reason it wont work, i checked the id for the mob which was 365 and copied clothes M365_B1.gb bla bla and made them M5003_B1.gb bla bla but he doesnt get any clothes at all, he's invisible..ive done this before and it worked on all other mobs, what could be wrong?!

edit: also, does anyone know how to turn on golden coin event so that you get one coin each 30 minutes? or is it just something u need to change in a config?
 
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None of those work, and plus i took the M_365's from webadims client, and they use those mobs at D1H3 so the clothes should automatically work right? but they dont!
 
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ya ,only Head and weapon visible " better than nothing :wink: ", Like 2Kxx said before " the original file name is 3 numbers (365)and u want it 4 numbers (5003) ",
it will work perfect if u use 3 numbers
try these files it's 100% working (i made it with 999)
 

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@BjornVH
i did not say that it can't be 4 , i already made the files with 4 but only mobb Head and weapon show,
but his body not ,
Maybe i did somthing wrong , u may take alook and tell us :):
 
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@ silver-
It's working , i test it and here is screen shot :





make sure u add these info :
Config.pk > macro.dat
Code:
( monsterinfo ( key 999) ( bone 65 ) (level 70) ( scale 1.0 12 ) ( motion "AAAAAAAAAA" ) (mspeed 1500 500) (attheight 20))
Code:
( monsterbone (key 65) ( bone 45 3 6 44 11 25 38 42) ( target -3.0 3.5 2.0 17) (motion 1 0 0 0 0 0 0) (part 2 1) (damage 40 30 20 0))

InitMonster.txt (server side ):
Code:
(monster (name 999) (index 999) (country 0) (race 1) (level 70) (ai 2) (range 28) (sight 200 320) (exp 1755) (itemgroup 4000 1 52 2)
		(str 119) (hth 81) (int 10) (wis 10) (dex 60) (hp 650) (mp 70) (aspeed 1500) (hit 77) (dodge 59)
		(attack 0 251 284) (magic 0 0) (defense 100 85) (absorb 16) (mspeed 1600 500) (resist 21 21 21 40 40)
		(quest (49 1 982 1) (9008 2 1000 1)))


and don't forget to add (999) to both LanguageM , and sure make spawn :): , done
 
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That's the index for gold coin @ InitItem.txt (server / client side)
Code:
(item	(name 849)		(Index 649)	(Image "item174")		(desc 344)	(class quest common)	(code 4 10 0 0)	(country 0)				(plural 1)								(buy 1500)																																											)
if u already have it make sure that it don't have a mark like this ( ; ) at the start ( don't forget to check both server & client side )
And Here is The NPCs: (just put the number u want for index / or u can use my Numbers)
Code:
(gennpc (index 390) (country 0) (kind 1) (shape 19) (html 257) (map 0) (xy 257526 259511 16156) (dir 257525 259499))
(gennpc (index 391) (country 0) (kind 1) (shape 19) (html 257) (map 0) (xy 265081 262566 16207) (dir 265081 262555))
(gennpc (index 392) (country 0) (kind 1) (shape 19) (html 257) (map 0) (xy 265579 285210 22650) (dir 265570 285218))
(gennpc (index 393) (country 0) (kind 1) (shape 19) (html 257) (map 0) (xy 255673 288390 27080) (dir 255673 288390))
(gennpc (index 394) (country 0) (kind 1) (shape 19) (html 257) (map 0) (xy 267394 242617 19630) (dir 267405 242619))
(gennpc (index 395) (country 0) (kind 1) (shape 19) (html 257) (map 0) (xy 232563 295435 45290) (dir 232563 295425))
Give them a name @ (Config.pk > message-e.dat )

and make sure that the "system & event " in AuthConfig.txt , DBConfig.txt ,MainConfig.txt
looks like that ;
Code:
AuthConfig.txt > System = "1, 4 ,5 ,6, 9"
                 Event = "0 ,1"

DBConfig.txt >  System = "0 5 6 9 10 11 12 "
                Event = "0 1 2 4 5 6"

MainConfig.txt > System = "0 5 6 9 10 11 12 "
                 Event = "0 1 2 4 5 6"

now u should get gold coin every 30min (/get 649 would be easier :): )
 
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