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Monster/MonsterSetBase S2

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Initiate Mage
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I translated all monsters by hand. Monster.txt :D Respect :D
99% Complete (Might be 100%, i can't find any more mobs) 90% correctly named.

Also included English MonsterSetBase Editor, with my modded monstersetbase.
No credits on monstersetbase :D i only make compatible for use with editor.

All and all good 6 hours of work :S i have no life :S
 

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Initiate Mage
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Re: [Release]Monster/MonsterSetBase S2

Have monster in kantru 4??
 
Initiate Mage
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Re: [Release]Monster/MonsterSetBase S2

i know what you did. I did the same thing too. The names of the monsters depends on the client. However i think that you wasted a lot of time because the original monster.txt from the skyteam monster edit do has the right names for the monsters till index number 255... It took me less time to do this, but anyway u did good work.. tnx
 
Initiate Mage
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Re: [Release]Monster/MonsterSetBase S2

The one that come with skyteam doesn't have all monsters. This one has 60 or so extra monsters. And some monster numbers have changed. total of 317 monsters

I don't know about monstersetbase Dragon5801. It's basicly just monster.txt release. But have monstersetbase as extra. If someone can make map to use with it(or has, do post :D) then they can use the monster.txt
 
Initiate Mage
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Re: [Release]Monster/MonsterSetBase S2

its for 1.02N?
 
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