Well, this error is due to inconsistent synchronization of the monster's position between client and gs. With main 5.2 you can adjust the GS ->CGMoveRecv and Client->ReceiveMoveCharacter protocol to be able to send the exact position moving monster,Dude, have you solved it?
Thank youWell, this error is due to inconsistent synchronization of the monster's position between client and gs. With main 5.2 you can adjust the GS ->CGMoveRecv and Client->ReceiveMoveCharacter protocol to be able to send the exact position moving monster,
View attachment 242278
Pay attention to this monster, it thinks you are standing in a different position, its position is also wrong so when you hit in that direction, the shot does not hit the target.