• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

WZ Moving Map.wz Objects for Background

Newbie Spellweaver
Joined
Feb 11, 2012
Messages
59
Reaction score
3
I've seen servers use moving objects to seemingly animate maps. Where is login coded in maps.wz?
I only see origin and z..

Here's an example at 2:35


What is the login map id?
 
Last edited:
Custom Title Activated
Loyal Member
Joined
Jan 18, 2010
Messages
3,109
Reaction score
1,139
Those are animations/effects. For animated objects themselves, it's called for short "ani" and has nodes followed 0,1,2,3,... in order of the animation. This is commonly found in Map.wz/Back's for animated backgrounds. For the screen intro effects, this is sent through a packet (like how PQ animations work for CLEAR! and stuff). You can find the effects in Map.wz/Effect. For example, even the title text 'Elliniel Fairy Academy", that is in Map.wz/Effect/maplemap/mapid.

For logins? The map of the login directly is located in UI.wz/MapLogin. You have objects stored in Map.wz/Obj/login, and backgrounds stored in Map.wz/Back/login. The rest of the images are throughout UI.wz/Login.
 
Back
Top