Junior Spellweaver
- Joined
- May 7, 2005
- Messages
- 126
- Reaction score
- 1
Yes, yes. It is possible. I'm doing this all the time when I wanna see the data from specific variables. Just change the VS to Debug mode and make sure you edit project settings in General tab to make the executable inside the GameServer folder in Mu Server Files so it can compile, build and start the built executable with the configs inside the folder. Also, I think the General tab in Linker must point to the same directory as the executable path, where you build it, for symbol files.zipper20032 so it's possible to run GameServer source in Debug in VS, then connect to the server and use breakpoints?Did not have time to try this yet but I assumed that could be possible )) can you confirm?
//This is C
//Base struct
struct Game{
int player_id;
int player_hp;
}
//Child struct
struct AnotherGame{
Game anotherGame;
}
// This is C++
//Base class
class Game
{
public:
int player_id;
int player_hp;
}
//Child class
class AnotherGame : public Game
{
public:
int player_id_anotherGame;
}