- Joined
- Jun 26, 2013
- Messages
- 73
- Reaction score
- 12
Heya fellow luna devs,
I was looking for ways to optimize and make luna servers run faster with the networking and ways to optimize it, then I stumbled upon this function from the Agent Server, "Broadcast2AgentServerExceptSelf".
I was under the assumption that a server can only have 1 Agent Server, since I was following Pokchop's tutorial on setting up a luna server, then I noticed that Agent Server's title name is "Agent Server: 0". Then realized, probably that's why it's called "Distributer" so it chooses which Agent server a player connects into.
So I guess my question is, is it possible to run Multiple Agent Servers that connects only into 1 DB and players still connect into the same map server no matter the which Agent Server they are connected into? and If that is true, if 1 agent server crashes, it shouldn't affect those who are connected to the others?
Thanks
Edit: Nvm, I tested it out and it works, however it does introduce quite a few number of bugs. requesting to close the thread. thanks
I was looking for ways to optimize and make luna servers run faster with the networking and ways to optimize it, then I stumbled upon this function from the Agent Server, "Broadcast2AgentServerExceptSelf".
I was under the assumption that a server can only have 1 Agent Server, since I was following Pokchop's tutorial on setting up a luna server, then I noticed that Agent Server's title name is "Agent Server: 0". Then realized, probably that's why it's called "Distributer" so it chooses which Agent server a player connects into.
So I guess my question is, is it possible to run Multiple Agent Servers that connects only into 1 DB and players still connect into the same map server no matter the which Agent Server they are connected into? and If that is true, if 1 agent server crashes, it shouldn't affect those who are connected to the others?
Thanks
Edit: Nvm, I tested it out and it works, however it does introduce quite a few number of bugs. requesting to close the thread. thanks
Last edited: