[N64] Are there any good RPGs for it?

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Don't you mean Bizzarro!
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Aside from Zelda and maybe Pokemon Stadium are there good RPGs for it?
Would Mario count as an RPG?
xD

But I was wandering because I was too little to understand gaming when Nintendo 64 was out, Although I did play Super Nintendo.
Anyways I decided to dl an Emu(Idk if I'm allowed to use the word Emu here)
and god damn does N64 Have good graphics too be that old of a system.

But the main question is are there any rpgs for N64 besides Zelda?
 
Zelda is not a RPG, it's a adventure game, Pokemon Stadium is not a RPG, it's a game that simply allows you to battle your Red/Blue/Yellow Pokemons in a 3D enviroment, and ofcourse play party games, Mario is not a RPG, it's a platformer, Banjo and Conker are also not RPG's, they are also platformers.
And no, they ain't maybes or perhaps, all those games are most definitely not RPG's.


The N64 has hardly any RPG's, they count Paper Mario as 1 which is seen as a high quality game. If you want games like Zelda and Mario 64 then what Rishwin mentioned and games like Donkey Kong 64 and Rayman 2 are popular titles.
 
No it's not. You play a pretty much linear game where everything is pre-destined and no customizations can be made, hence it's not a role-playing game.
 
You collect cars and upgrades in the Need for Speeds, doesn't make them RPG's either.

Zelda is simply not a RPG, it's not a debateble discussion as it's a fact, it simply can't be defined as a RPG as it has none of it's key elements.
 
You collect cars and upgrades in the Need for Speeds, doesn't make them RPG's either.

Zelda is simply not a RPG, it's not a debateble discussion as it's a fact, it simply can't be defined as a RPG as it has none of it's key elements.

Well I see it as an RPG! Too epic to be an action adventure game, the story etc. By the definition you're right though.
 
Zelda is simply not a RPG, it's not a debateble discussion as it's a fact, it simply can't be defined as a RPG as it has none of it's key elements.



Role - Playing - Game.. Zelda is, in fact, a more keen view on an exact style of an RPG game. I think your view is skewed as an RPG being only diablo style, level based, kill creatures for levels type of game. In most genre's, that is actually ocnsidered an action-rpg and not true to an RPG.


Dungeons and Dragons is true RPG, Zelda is closer to an RPG than Mu and Diablo are to an RPG in that type of setting.
 
Zelda is NOT a RPG, i don't care what you think or what you say, there is not a single definition that can be applied to the Zelda games that would make it a RPG.

A RPG requires that you can make choices, wether that be how the story ends, how your character develops or even item choices. In Zelda everything is pre-defined, yes you can choose to use item over the other, however it changes nothing, a item doesn't get better, you don't get better with it, you don't get a higher bow skill or whatever, Zelda is also linear, you can get 100 gamers to do the game and they can all finish the game the exact same way, same amount of life, same items etc.

Zelda is not a RPG, just that simple, if you call Zelda a RPG then you can call Mario a RPG aswell, or Banjo or anything like that.
Now you could keep argueing about it, but it won't change a thing, Zelda has never been a RPG, and never will be.
 
"but RPG stands for "Role Playing Game". Technically, you are playing the role of Link, so therefore Zelda could be considered and RPG"

By this definition, every game that has a playable character, including First Person Shooters, is an RPG. This would make the term meaningless. Since the term "Role Playing Game" originates from pencil and paper games like Dungeons and Dragons, one would have to make the definition work from similarities to that type of game. Where the line is drawn isn't clear, though.

To me, Zelda is an adventure game with very light RPG elements. In fact, the only thing RPG-ish in most Zelda games is the increasing of your life meter as you progress through the game. There's no experience points from each enemy you kill. There's no base stats for your character determining how much damage his attacks do and whether ot not the enemy evades his attacks. There's pretty much nothing lft to random chance in combat or adventuring. These are all common features of pretty much every pencil and paper RPG system in existance.
 
No you are not playing a role. If you play a role then you decide how to play it, you would decide on whether you want to save the princess or not or anything like that, there are no choices, you simply follow his story, and there is nothing that would change that story in any kind of way.
Typically, gameplay centers around one or more avatars, with quantized characteristics that evolve over the course of the game, and take the place of the gamer's own skill in determining game outcomes.
Zelda is completely pre-defined, hence you don't play a role, but you merely follow the story.
 
I believe it was the only traditional RPG yes, there are a few others that have RPG elements though and thus could be defined as them.
 
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