I have been struggling with some configure setting problems for serval days. I'm not familiar with MU source code and only have these configure setting files to work with.When they fails i'm not sure why.Truely need some instructions and advice.
1.I changed MaxSocket option from default 3 to 5 in file SocketItemType.xml and added all socket items which requireLevel 400 in ItemDrop.xml. Option6 configure a custom ItemOptionRate like this.
6
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Comment
26 0 6000 3000 700 200 100 //custom
But when i test this,I can only get socket items with maxSocket 3. Why my configures doesn't work?
filepath:
Data/Item/Socket - Settings/SocketItemType.xml
Data/Item/ItemDrop.xml
Data/Item/ItemOptionRate.txt
2.Wing3 Mix Settings failure. I changed Wing3 and Wing3 Relic MaxRate to 70 and 48.But in the game I get 40 and 24 instead.Here is the settings.
;==================================================
; Wing3 Mix Settings
;==================================================
Wing3MixRate_AL0 = -1
Wing3MixRate_AL1 = -1
Wing3MixRate_AL2 = -1
Wing3MixRate_AL3 = -1
Wing3MaxRate = 70
;==================================================
; Wing3 Relic Mix Settings
;==================================================
Wing3RelicMixRate_AL0 = -1
Wing3RelicMixRate_AL1 = -1
Wing3RelicMixRate_AL2 = -1
Wing3RelicMixRate_AL3 = -1
Wing3RelicMaxRate = 48
In this case,do I have to get deep into the basic GoblinCombination - Settings in which I found this.
this mix combination result tells me custom mix settings didn't successfully applied.
why?
filepath:
GameServer/DATA/GameServerInfo - ChaosMix.dat
Data/Item/GoblinCombination - Settings/GoblinCombination.xml
3.Event MossMerchant function failure.
I remember the NPC MossMerchant works perfectly at first,but after I did some custom changes in MossMerchant.dat,the interface popup window never shows again.
I tried the time schedule settings and waited until then,but still.
And I didn't find other files related to MossMerchant.
So there must be something wrong in my MossMerchant settings.
filepathata/Event/MossMerchant.dat
4.CustomSellItem configure settings. Jewels sell for Wcoins.When I sell them one by one ,no problem. But when the jewels stacks automatically,for example 20 jewel of bless, price of it will be the same as one.How can I solve this pricing calculate problem.
filepathata/Custom/CustomSellItem.xml
1.I changed MaxSocket option from default 3 to 5 in file SocketItemType.xml and added all socket items which requireLevel 400 in ItemDrop.xml. Option6 configure a custom ItemOptionRate like this.
6
//Index Rate0 Rate1 Rate2 Rate3 Rate4 Rate5 Comment
26 0 6000 3000 700 200 100 //custom
But when i test this,I can only get socket items with maxSocket 3. Why my configures doesn't work?
filepath:
Data/Item/Socket - Settings/SocketItemType.xml
Data/Item/ItemDrop.xml
Data/Item/ItemOptionRate.txt
2.Wing3 Mix Settings failure. I changed Wing3 and Wing3 Relic MaxRate to 70 and 48.But in the game I get 40 and 24 instead.Here is the settings.
;==================================================
; Wing3 Mix Settings
;==================================================
Wing3MixRate_AL0 = -1
Wing3MixRate_AL1 = -1
Wing3MixRate_AL2 = -1
Wing3MixRate_AL3 = -1
Wing3MaxRate = 70
;==================================================
; Wing3 Relic Mix Settings
;==================================================
Wing3RelicMixRate_AL0 = -1
Wing3RelicMixRate_AL1 = -1
Wing3RelicMixRate_AL2 = -1
Wing3RelicMixRate_AL3 = -1
Wing3RelicMaxRate = 48
In this case,do I have to get deep into the basic GoblinCombination - Settings in which I found this.
XML:
<Mix ID="39" MaxMultiMix="1" MixOption="A" SuccessRate="40" MoneyType="A" Money="15000000" Width="5" Height="4" RequiereLevel="10" MaterialCount="7" RateTockenCont="1" Name="[error1] Hacking or computer virus test has not been completely finished. V3 or Birobot by Hawoori Corp. is needed to finish the test.- :3rd wing- :Create" >
<MaterialList MID0="111" M0Name="Condor Feather" MID1="100" M1Name="Condor Flame" MID2="112" M2Name="Jewel of Chaos" MID3="113" M3Name="Jewel of Bless" MID4="114" M4Name="Jewel of Soul" MID5="115" M5Name="Jewel of Creation" MID6="116" M6Name="Higher Magic Stone" MID7="-1" M7Name="" />
<CharmOption TalismanOfLuck="A" TalismanOfChaosAssembly="U" ElementalTalismanOfLuck="U" ElementalTalismanOfChaosAssembly="U" TierTalismanOfChaosAssembly="U" WingCharmKindA="85" />
</Mix>
<Mix ID="2008" MaxMultiMix="1" MixOption="A" SuccessRate="24" MoneyType="A" Money="15000000" Width="5" Height="4" RequiereLevel="10" MaterialCount="2" RateTockenCont="1" Name="[error1] Hacking or computer virus test has not been completely finished. V3 or Birobot by Hawoori Corp. is needed to finish the test.- :2nd Wing Relic Crafting" >
<MaterialList MID0="117" M0Name="3rd Wings Relic" MID1="116" M1Name="Higher Magic Stone" MID2="-1" M2Name="" MID3="-1" M3Name="" MID4="-1" M4Name="" MID5="-1" M5Name="" MID6="-1" M6Name="" MID7="-1" M7Name="" />
<CharmOption TalismanOfLuck="A" TalismanOfChaosAssembly="U" ElementalTalismanOfLuck="U" ElementalTalismanOfChaosAssembly="U" TierTalismanOfChaosAssembly="U" WingCharmKindA="85" />
</Mix>
why?
filepath:
GameServer/DATA/GameServerInfo - ChaosMix.dat
Data/Item/GoblinCombination - Settings/GoblinCombination.xml
3.Event MossMerchant function failure.
I remember the NPC MossMerchant works perfectly at first,but after I did some custom changes in MossMerchant.dat,the interface popup window never shows again.
I tried the time schedule settings and waited until then,but still.
And I didn't find other files related to MossMerchant.
So there must be something wrong in my MossMerchant settings.
filepathata/Event/MossMerchant.dat
Code:
0
//Year Month Day DoW Hour Minute Second
* * * * 2 0 0
* * * * 8 0 0
* * * * 14 0 0
* * * * 20 0 0
end
1
// MenuType Zen Item0 Cnt0 Item1 Cnt1 Status Comment
0 1000000 * * * * 1 // Menu - Swords
1 1000000 * * * * 1 // Menu - Staff
2 1000000 * * * * 1 // Menu - Bow
3 1000000 * * * * 1 // Menu - Scepter
4 1000000 * * * * 1 // Menu - Stick
5 * 7181 2 * 1 1 // Menu - Bless
6 * 7182 2 * 1 1 // Menu - Soul
7 * 7581 1 * * 1 // Menu - Miracle Coin
8 * 7181 3 * 1 1 // Menu - Mastery Accessory
9 * 7181 5 * 1 1 // Menu - Guardian
10 * 7581 3 7181 10 1 // Menu - Miracle moss
end
2
//Index Group Option0 Option1 Option2 Option3 Option4 Option5 Option6 Durability Attribute GambleRate Comment
5 0 9 9 9 9 9 9 9 0 * 1290 //Blade
6 0 9 9 9 9 9 9 9 0 * 1290 //Gladius
7 0 9 9 9 9 9 9 9 0 * 1290 //Falchion
8 0 9 9 9 9 9 9 9 0 * 1290 //Serpent Sword
9 0 9 9 9 9 9 9 9 0 * 1290 //Sword of Salamander
10 0 9 9 9 9 9 9 9 0 * 1290 //Light Saber
11 0 9 9 9 9 9 9 9 0 * 1290 //Legendary Sword
12 0 9 9 9 9 9 9 9 0 * 1290 //Heliacal Sword
13 0 9 9 9 9 9 9 9 0 * 1290 //Double Blade
14 0 9 9 9 9 9 9 9 0 * 1290 //Lighting Sword
15 0 9 9 9 9 9 9 9 0 * 1290 //Giant Sword
16 0 9 9 9 9 9 9 9 0 * 1290 //Sword of Destruction
17 0 9 9 9 9 9 9 9 0 * 1290 //Dark Breaker
18 0 9 9 9 9 9 9 9 0 * 1290 //Thunder Blade
20 0 9 9 9 9 9 9 9 0 * 1290 //Knight Blade
25 0 9 9 9 9 9 9 9 0 * 1290 //Sword Dancer
517 0 9 9 9 9 9 9 9 0 * 1290 //Battle Axe
518 0 9 9 9 9 9 9 9 0 * 1290 //Nikea Axe
519 0 9 9 9 9 9 9 9 0 * 1290 //Larkan Axe
520 0 9 9 9 9 9 9 9 0 * 1290 //Crescent Axe
1024 0 9 9 9 9 9 9 9 0 * 1290 //Mace
1025 0 9 9 9 9 9 9 9 0 * 1290 //Morning Star
1026 0 9 9 9 9 9 9 9 0 * 1290 //Flail
1027 0 9 9 9 9 9 9 9 0 * 1290 //Great Hammer
1029 0 9 9 9 9 9 9 9 0 * 1290 //Crystal Sword
1541 0 9 9 9 9 9 9 9 0 * 1290 //Double Poleaxe
1542 0 9 9 9 9 9 9 9 0 * 1290 //Halberd
1543 0 9 9 9 9 9 9 9 0 * 1290 //Berdysh
1544 0 9 9 9 9 9 9 9 0 * 1290 //Great Scythe
1545 0 9 9 9 9 9 9 9 0 * 1290 //Bill of Balrog
1546 0 9 9 9 9 9 9 9 0 * 1290 //Dragon Spear
1547 0 9 9 9 9 9 9 9 0 * 1000 //Brova
7221 0 * * * * * * * 0 * 4000 //Talisman of Luck
7264 0 * * * * * * * 0 * 4000 //Talisman of Chaos Assembly
2562 1 9 9 9 9 9 9 9 0 * 5000 //Serpent Staff
2563 1 9 9 9 9 9 9 9 0 * 5000 //Thunder Staff
2564 1 9 9 9 9 9 9 9 0 * 5000 //Gorgon Staff
2565 1 9 9 9 9 9 9 9 0 * 5000 //Legendary Staff
2566 1 9 9 9 9 9 9 9 0 * 5000 //Staff of Resurrection
2568 1 9 9 9 9 9 9 9 0 * 5000 //Staff of Destruction
2569 1 9 9 9 9 9 9 9 0 * 5000 //Dragon Soul Staff
2571 1 9 9 9 9 9 9 9 0 * 5000 //Staff of Kundun
2593 1 9 9 9 9 9 9 9 0 * 1000 //Chromatic Staff
7221 1 * * * * * * * 0 * 4000 //Talisman of Luck
7264 1 * * * * * * * 0 * 4000 //Talisman of Chaos Assembly
2053 2 9 9 9 9 9 9 9 0 * 3076 //Silver Bow
2056 2 9 9 9 9 9 9 9 0 * 3076 //Crossbow
2057 2 9 9 9 9 9 9 9 0 * 3076 //Golden Crossbow
2058 2 9 9 9 9 9 9 9 0 * 3076 //Arquebus
2059 2 9 9 9 9 9 9 9 0 * 3076 //Light Crossbow
2060 2 9 9 9 9 9 9 9 0 * 3076 //Serpent Crossbow
2061 2 9 9 9 9 9 9 9 0 * 3076 //Bluewing Crossbow
2062 2 9 9 9 9 9 9 9 0 * 3076 //Aquagold Crossbow
2064 2 9 9 9 9 9 9 9 0 * 3076 //Saint Crossbow
2065 2 9 9 9 9 9 9 9 0 * 3076 //Celestial Bow
2067 2 9 9 9 9 9 9 9 0 * 3076 //Great Reign Crossbow
2068 2 9 9 9 9 9 9 9 0 * 3076 //Arrow Viper Bow
2070 2 9 9 9 9 9 9 9 0 * 3076 //Albatross Bow
2072 2 9 9 9 9 9 9 9 0 * 1000 //Aileen Bow
7221 2 * * * * * * * 0 * 4000 //Talisman of Luck
7264 2 * * * * * * * 0 * 4000 //Talisman of Chaos Assembly
1032 3 9 9 9 9 9 9 9 0 * 8000 //Battle Scepter
1033 3 9 9 9 9 9 9 9 0 * 8000 //Master Scepter
1034 3 9 9 9 9 9 9 9 0 * 8000 //Great Scepter
1035 3 9 9 9 9 9 9 9 0 * 8000 //Lord Scepter
1036 3 9 9 9 9 9 9 9 0 * 8000 //Great Lord Scepter
1042 3 9 9 9 9 9 9 9 0 * 1000 //Striker Scepter
7221 3 * * * * * * * 0 * 4000 //Talisman of Luck
7264 3 * * * * * * * 0 * 4000 //Talisman of Chaos Assembly
2574 4 9 9 9 9 9 9 9 0 * 8000 //Mystery Stick
2575 4 9 9 9 9 9 9 9 0 * 8000 //Violent Wind Stick
2576 4 9 9 9 9 9 9 9 0 * 8000 //Red Wing Stick
2577 4 9 9 9 9 9 9 9 0 * 8000 //Ancient Stick
2578 4 9 9 9 9 9 9 9 0 * 8000 //Demonic Stick
2594 4 9 9 9 9 9 9 9 0 * 1000 //Raven Stick
7221 4 * * * * * * * 0 * 4000 //Talisman of Luck
7264 4 * * * * * * * 0 * 4000 //Talisman of Chaos Assembly
19 5 99 99 99 99 99 9 9 0 * 1000 //大天使之剑
60 5 99 99 99 99 99 9 9 0 * 1000 //大天使之绝对拳刃
76 5 99 99 99 99 99 9 9 0 * 1000 //大天使之绝对之刃
113 5 99 99 99 99 99 9 9 0 * 1000 //大天使之影刃
1037 5 99 99 99 99 99 9 9 0 * 1000 //大天使绝对权杖
1058 5 99 99 99 99 99 9 9 0 * 1000 //大天使之绝对符文魔棒
1562 5 99 99 99 99 99 9 9 0 * 1000 //大天使之绝对长矛
2066 5 99 99 99 99 99 9 9 0 * 1000 //大天使之弩
2094 5 99 99 99 99 99 9 9 0 * 1000 //大天使之绝对魔法枪
2570 5 99 99 99 99 99 9 9 0 * 1000 //大天使之杖
2596 5 99 99 99 99 99 9 9 0 * 1000 //大天使绝对魔杖
2653 5 99 99 99 99 99 9 9 0 * 1000 //大天使之绝对宝珠
6451 5 * * * * * * 5 0 * 6666 //Lemuria's Orb
6669 5 * * * * 1 * * 0 * 5000 //Pendant of Fire
6709 5 * * * * * * * 0 * 2500 //Condor Feather
6932 5 * * * * * * * 0 * 2500 //Conqueror's Badge
7221 5 * * * * * * * 0 * 6666 //Talisman of Luck
7392 5 * * * * * * * 0 * 6666 //Bless of Light (Greater)
7448 5 * * * * * * * 0 * 6666 //Master EXP Potion (6)
7520 5 * * * * * * * 0 * 6666 //Ruud Box (1000)
6356 6 * * * * * * 5 0 * 6666 //Arca's Prophecy
6669 6 * * * * 1 * * 0 * 5000 //Pendant of Fire
6924 6 * * * * * * * 0 * 2500 //Dark Transformation Ring
7135 6 * * * * * * * 0 * 2500 //Event Map Ticket
7181 6 * * * * * * * 0 * 6666 //Jewel of Bless
7357 6 * * * * * * * 0 * 6666 //Elemental Talisman of Luck
7392 6 * * * * * * * 0 * 6666 //Bless of Light (Greater)
7444 6 * * * * * * * 0 * 6666 //Master EXP Potion (4)
7520 6 * * * * * * * 0 * 6666 //Ruud Box(1000)
6174 7 * * * * * * * 0 * 1250 //Bundle of Jewel of Bless
6356 7 * * * * * * 5 0 * 6666 //Arca's Prophecy
6709 7 * * * * * * * 0 * 1250 //Condor Feather
6924 7 * * * * * * * 0 * 1250 //Dark Transformation Ring
7135 7 * * * * * * * 0 * 1250 //Event Map Ticket
7221 7 * * * * * * * 0 * 6666 //Talisman of Luck
7444 7 * * * * * * * 0 * 6666 //Master EXP Potion (4)
6159 8 * * * * * * * 0 * 6666 //Jewel of Chaos
6593 8 * * * * * * * 0 * 2500 //300 Article Earring
6601 8 * * * * * * * 0 * 2500 //700 Article Earring
6668 8 * * * * 1 * * 0 * 2500 //Necklace of Lightning
6677 8 * * * * 1 * * 0 * 2500 //Ring of Fire
7182 8 * * * * * * * 0 * 6666 //Jewel of Soul
7184 8 * * * * * * * 0 * 6666 //Jewel of Life
7190 8 * * * * * * * 0 * 6666 //Jewel of Creation
7199 8 * * * * * * * 0 * 6666 //Guardian Jewel
7210 8 * * * * * * * 0 * 6666 //Jewel of Harmony
6159 9 * * * * * * * 0 * 6666 //Jewel of Chaos
7645 9 * * * * * * * 0 * 2500 //Seal of the Phantasmal Steed
7634 9 * * * * * * * 0 * 2500 //Fragment of Resurrection
7635 9 * * * * * * * 0 * 2500 //Guardian Upgrade Stone
7540 9 * * * * * * * 0 * 6666 //[Bound] Bless of Light (Middle Grade)
7182 9 * * * * * * * 0 * 6666 //Jewel of Soul
7184 9 * * * * * * * 0 * 6666 //Jewel of Life
7190 9 * * * * * * * 0 * 6666 //Jewel of Creation
7123 10 * * * * * * * 0 * 1500 //Garuda's Feather
6924 10 * * * * * * * 0 * 1250 //Dark Transformation Ring
7264 10 * * * * * * * 0 * 5555 //Talisman of Chaos Assembly
7567 10 * * * * * * * 0 * 1250 //(Hero) Bloodangel Soul
9731 10 * * * * * * * 0 * 1250 //Premium My Box
7166 10 * * * * * * * 0 * 2500 //Lapidary Stone
7124 10 * * * * * * * 0 * 1250 //Golden Crest
7444 10 * * * * * * * 0 * 2500 //Master EXP Potion (4)
7504 10 * * * * * * * 0 * 1250 //Mastery Reward Chest (10,000)
7392 10 * * * * * * * 0 * 6666 //Bless of Light (Greater)
51 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之剑
61 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之绝对拳刃
77 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之绝对之刃
199 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之影刃
1049 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之绝对权杖
1059 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之绝对符文魔棒
1563 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之绝对长矛
2078 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之弩
2095 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之绝对魔法枪
2609 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之杖
2610 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使绝对魔杖
2654 10 99 99 99 99 99 9 9 0 * 100 //祝福大天使之绝对宝珠
end
4.CustomSellItem configure settings. Jewels sell for Wcoins.When I sell them one by one ,no problem. But when the jewels stacks automatically,for example 20 jewel of bless, price of it will be the same as one.How can I solve this pricing calculate problem.
XML:
<Item Name="祝福宝石" Category="14" Index="13" LevelMin="-1" LevelMax="-1" IsSet="-1" IsExc="-1" Type0="2" isConvertVal0="-1" Value0="4" Color0="3" TextID0="9" Type1="0" isConvertVal1="-1" Value1="-1" Color1="-1" TextID1="-1" Type2="0" isConvertVal2="-1" Value2="-1" Color2="-1" TextID2="-1" Type3="0" isConvertVal3="-1" Value3="-1" Color3="-1" TextID3="-1" Type4="0" isConvertVal4="-1" Value4="-1" Color4="-1" TextID4="-1" />
filepathata/Custom/CustomSellItem.xml
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