Newbie Spellweaver
- Joined
- Jan 1, 2024
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Hey, there is an old MMORPG called Hero 108: Online. The game was abandoned in 2010 and not many resources of this game are there anymore. Someone on this forum managed to unpack the encrypted .pak files, which allow us to go into every single asset of the game. The game is supposedly running on DirectX related engine, and so are all the assets.
* models are made with the .x extension. They don't work in Blender; however, can be opened in Ultimate Unwrap3D Pro 4.
* animations have an .ANM extension. They didn't work anywhere; however, after changing the .ANM extension to simple .x estension, the animations load properly along with game models in Ultimate Unwrap3D.
What is left, basically the only leftover I cannot get access to, is the model of the levels/map structure. Files related to this are:
- .XML (with coordinates of NPCs and other objects)
- .BSP files which, sadly, cannot be opened in anything source-related
- .LOS
- .NAV
Opening the .XML file in PhysX Viewer loads some odd strucutre, which resembles the area, but it's oddly rotated and totally out of scale.
Is there anyone who could try to get into the files and manage to load the maps somehow? I want to open it in any program possible, just to view it and start some work on it.
"Levels/Maps" are located in: Hero 108 online\Data4\DATA\SCENE_HERO108\ and in the corresponding SE files.
Link to the unpacked files:
Link to VirusTotal:
Some addition:
When opening the .BSP file with a hexeditor, it has some calls to corresponding .PNG files with textures. For instance, you can see, that if you open the SE00.BSP file with the editor, it looks for "SE_00_GGG.png". If you open the .PNG, it has .png textures for the very first area in the game.
One more addition:
The magic header for the .BSP is "ABSP", which is quite unusual for .BSP formats. Hence, I believe it's some kind of a custom format in this case.
The xxx_xxx_PH.XML can be opened with PhysX Viewer by NxuStream, but I don't really think it resembles anything in game.
* models are made with the .x extension. They don't work in Blender; however, can be opened in Ultimate Unwrap3D Pro 4.
* animations have an .ANM extension. They didn't work anywhere; however, after changing the .ANM extension to simple .x estension, the animations load properly along with game models in Ultimate Unwrap3D.
What is left, basically the only leftover I cannot get access to, is the model of the levels/map structure. Files related to this are:
- .XML (with coordinates of NPCs and other objects)
- .BSP files which, sadly, cannot be opened in anything source-related
- .LOS
- .NAV
Opening the .XML file in PhysX Viewer loads some odd strucutre, which resembles the area, but it's oddly rotated and totally out of scale.
Is there anyone who could try to get into the files and manage to load the maps somehow? I want to open it in any program possible, just to view it and start some work on it.
"Levels/Maps" are located in: Hero 108 online\Data4\DATA\SCENE_HERO108\ and in the corresponding SE files.
Link to the unpacked files:
To view the content, you need to sign in or register
Link to VirusTotal:
To view the content, you need to sign in or register
Some addition:
When opening the .BSP file with a hexeditor, it has some calls to corresponding .PNG files with textures. For instance, you can see, that if you open the SE00.BSP file with the editor, it looks for "SE_00_GGG.png". If you open the .PNG, it has .png textures for the very first area in the game.
One more addition:
The magic header for the .BSP is "ABSP", which is quite unusual for .BSP formats. Hence, I believe it's some kind of a custom format in this case.
The xxx_xxx_PH.XML can be opened with PhysX Viewer by NxuStream, but I don't really think it resembles anything in game.
Last edited:

