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Neuz crash after character selection.

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Files being used: Source v19-Erendora(GOW Base) & Resource ERENDORA.
DB Srvr being used: MSSQL 2012.
Compiler being used for the execs: VS2012_ULT.
Database problems: None.
Server files/Resource reading problem: None.
Changes from the files: There were no changes from the files being downloaded.

Major problem: Neuz will crash after character selection.
Notes: World server will detect that there is a character logged in as the CCU will change from 0 to 1 and will then go 0 again due to the client being crashed.

Here is the only error the client spits out:

I really need help with this, thank you so much. I've read lots of thread regarding neuz crash with identical errors and I came to the idea about the resdata files? Could it be?



Okay so I debugged my Neuz.exe and it breaks at:

File: 2DRender.cpp
Line: 1251
Statement:

 
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This could be due to minimapshader.fx not being in your theme folder, which is the issue i think.
 
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This could be due to minimapshader.fx not being in your theme folder, which is the issue i think.

Hi there and thank you for the reply! The 'minimapshader.fxc' is actually for the folder 'Effect'. Neuz will still crash and this was function I believe for reading the 'minimapshader.fxc' file:
Code:
HRESULT C2DRender::InitDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice )
{
	HRESULT hr = S_OK;
	m_pd3dDevice = pd3dDevice;
#if __VER >= 19
	LPD3DXBUFFER Errors;
	if(FAILED(D3DXCreateEffectFromFile( m_pd3dDevice, "Effect\\MinimapShader.fxc", NULL, NULL, NULL, NULL, &m_pMask, &Errors)))
	{
		if(Errors)
		{
			MessageBoxA(0, (char*)Errors->GetBufferPointer(), "DirectX 11 Compile Error", MB_OK);
		}
	}
	m_pd3dDevice->CreateTexture( 180, 176, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_pMinimapTexture, NULL );
	m_pMinimapTexture->GetSurfaceLevel(0, &m_pMinimapSurface);
	m_pd3dDevice->GetRenderTarget(0, &m_pBackBuffer);
#endif
	return hr;
}

Yet this is the Neuz error log in which I believe is the same with the one I posted:

Thank you so much for the reply.
 
Last edited:
One word! Im Fawkin Pro!
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It seems to be a rendering problem with the navigator, is it possible that the resource & client has different world folders? Try to delete World folder from client and get a clean copy from your Resource