{
RewardValTable XP_REQUIRED Henchman Normal Xp
{
shouldIndex 0,
Val 0, 600, 2800, 8100, 18500, 36500, 61000, 93000, 133500, 183500, 244000, 316000, 400500, 498500, 611000, 739000, 883500, 1045500, 1226000, 1426000, 1646500, 1888500, 2153000, 2441000, 2753500, 3091500, 3456000, 3848000, 4268500, 4718500, 5183500, 5663500, 6158500, 6668500, 7193500, 7733500, 8288500, 8858500, 9443500, 10043500, 10658500, 11288500, 11933500, 12593500, 13268500, 13958500, 14663500, 15383500, 16118500, 16868500, 17633500, 18413500, 19208500, 20018500, 20843500, 21683500, 22538500, 23408500, 24293500, 25193500,
Adj 0,
}
RewardValTable XP_MISSION Henchman Normal Xp
{
shouldIndex 0,
Val 60, 120, 180, 240, 290, 340, 400, 450, 500, 550, 600, 660, 710, 760, 810, 860, 920, 970, 1020, 1070, 1120, 1180, 1230, 1280, 1330, 1380, 1440, 1490, 1540, 1590, 1640, 1700, 1750, 1800, 1850, 1900, 1950, 2000, 2050, 2110, 2160, 2210, 2260, 2310, 2360, 2410, 2470, 2520, 2570, 2620, 2670, 2720, 2770, 2830, 2880, 2930, 2980, 3030, 3080, 3130,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.5, 1.75, 2, 2.25,
}
RewardValTable XP_MINION_NORMAL Minion Normal Xp
{
shouldIndex 1,
Val 4, 6, 8, 10, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 63, 65, 67, 69, 71, 73, 75, 77, 79, 81, 83, 85, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 113, 115, 117, 119, 121, 123, 125, 127,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable XP_STANDARD_NORMAL Standard Normal Xp
{
shouldIndex 1,
Val 11, 18, 25, 31, 38, 44, 50, 56, 63, 69, 75, 81, 88, 94, 100, 106, 113, 119, 125, 131, 138, 144, 150, 156, 163, 169, 175, 181, 188, 194, 200, 206, 213, 219, 225, 231, 238, 244, 250, 256, 263, 269, 275, 281, 288, 294, 300, 306, 313, 319, 325, 331, 338, 344, 350, 356, 363, 369, 375, 381,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable XP_ELITE_NORMAL Elite Normal Xp
{
shouldIndex 1,
Val 19, 31, 41, 52, 63, 73, 83, 94, 104, 115, 125, 135, 146, 156, 167, 177, 188, 198, 208, 219, 229, 240, 250, 260, 271, 281, 292, 302, 313, 323, 333, 344, 354, 365, 375, 385, 396, 406, 417, 427, 438, 448, 458, 469, 479, 490, 500, 510, 521, 531, 542, 552, 563, 573, 583, 594, 604, 615, 625, 635,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable XP_SOLO_NORMAL Solo Normal Xp
{
shouldIndex 1,
Val 71, 116, 157, 198, 238, 277, 317, 356, 396, 435, 475, 515, 554, 594, 633, 673, 713, 752, 792, 831, 871, 910, 950, 990, 1029, 1069, 1108, 1148, 1188, 1227, 1267, 1306, 1346, 1385, 1425, 1465, 1504, 1544, 1583, 1623, 1663, 1702, 1742, 1781, 1821, 1860, 1900, 1940, 1979, 2019, 2058, 2098, 2138, 2177, 2217, 2256, 2296, 2335, 2375, 2415,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable XP_MINI_NORMAL Mini Normal Xp
{
shouldIndex 1,
Val 71, 116, 157, 198, 238, 277, 317, 356, 396, 435, 475, 515, 554, 594, 633, 673, 713, 752, 792, 831, 871, 910, 950, 990, 1029, 1069, 1108, 1148, 1188, 1227, 1267, 1306, 1346, 1385, 1425, 1465, 1504, 1544, 1583, 1623, 1663, 1702, 1742, 1781, 1821, 1860, 1900, 1940, 1979, 2019, 2058, 2098, 2138, 2177, 2217, 2256, 2296, 2335, 2375, 2415,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable XP_BOSS_NORMAL Boss Normal Xp
{
shouldIndex 1,
Val 71, 116, 157, 198, 238, 277, 317, 356, 396, 435, 475, 515, 554, 594, 633, 673, 713, 752, 792, 831, 871, 910, 950, 990, 1029, 1069, 1108, 1148, 1188, 1227, 1267, 1306, 1346, 1385, 1425, 1465, 1504, 1544, 1583, 1623, 1663, 1702, 1742, 1781, 1821, 1860, 1900, 1940, 1979, 2019, 2058, 2098, 2138, 2177, 2217, 2256, 2296, 2335, 2375, 2415,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable RES_REQUIRED Henchman Normal RES
{
shouldIndex 0,
Val 0, 100, 381, 981, 2075, 3875, 6238, 9238, 12950, 17450, 22813, 29113, 35938, 43288, 51163, 59563, 68488, 77938, 87913, 98413, 109438, 120988, 133063, 145663, 158788, 172438, 186613, 201313, 216538, 232288, 248038, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Adj 0,
}
RewardValTable RES_MISSION Henchman Normal RES
{
shouldIndex 0,
Val 10, 20, 20, 20, 30, 30, 40, 40, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.5, 1.75, 2, 2.25,
}
RewardValTable RES_MINION_NORMAL Minion Normal RES
{
shouldIndex 1,
Val 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable RES_STANDARD_NORMAL Standard Normal RES
{
shouldIndex 1,
Val 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable RES_ELITE_NORMAL Elite Normal RES
{
shouldIndex 1,
Val 3, 4, 5, 5, 6, 7, 8, 9, 9, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable RES_SOLO_NORMAL Solo Normal RES
{
shouldIndex 1,
Val 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable RES_MINI_NORMAL Mini Normal RES
{
shouldIndex 1,
Val 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
RewardValTable RES_BOSS_NORMAL Boss Normal RES
{
shouldIndex 1,
Val 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Adj 0.2, 0.3, 0.4, 0.6, 0.9, 1, 1.25, 1.375, 1.71, 2, 2.25,
}
}