NIBIRU - Gunz Space MAP (3DS MAX)

Newbie Spellweaver
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Hi everybody how are you?

I come here to show you a map (finished) that I started last week.
Well, this is a map mainly for TDM, DEATHMATCH AND CAPTURE THE FLAG, it is set in space, on a rocky planet.
The map is made in 3DS MAX, and it took me 42hs, has light generated, has custom sounds, and animations.
The map is well optimized and provides 60+ FPS for an integrated 2012 graphics card.

The next thing I leave you here are captures of the map, and a video recorded in spectator mode (in-game).I'm already making a new map for Duel and I'll come back here to post it.

I am grateful to the one who reads, and from now on you can comment, I am ready to receive advice, ideas, suggestions ..
No more .. THANK YOU.

VIDEO



SCREENSHOTS



You can see my other maps, and screenshots in high resolution in my Deviant.

MAPS SCREENSHOTS ->


 

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cute
 

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Newbie Spellweaver
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If you subdivide your water surface mesh further you get less messed up reflections when close to the camera, as a tip, otherwise well done.

That's true HellSniper! I have a new versión with water plane subdivide in clean squares at 24x24 for that you've said, no more because fps drains so much. Thank you sir.


The future come true tt:
Haha, maybe buddy. :w00t:
 
Skilled Illusionist
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Impressive!

Just for comparison, how much FPS does an integrated 2012 graphics card get on Maiet's Mansion or Citadel?
 
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Newbie Spellweaver
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Impressive!

Just for comparison, how much FPS does an integrated 2012 graphics card get on Maiet's Mansion or Citadel?

Thanks!
Well. I could give you that information.. but i've the pictures of it

Look.

Nibiru



Maiet Citadel




ATI 3000 GRAPHICS was launched in january of 2009. Less than 2012. it's similar to gma 945 from Intel, with dual core processor.
I've found the way the maps look great but are also optimized. For example, the file size of Nibiru.mrs isn't 100mb. It's just 10mb.

Thanks for comment the post! :w00t:
 

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Ninja Goblin
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Normaly you'd use the same camera angle for sake of comparison.
By looking into the sky you artificially inflate the framerate because of there being less that needs to be rendered (void = infinite fps).
Meanwhile the citadel shot is aimed down with the complete screen filled with stuff to render while your map's shot is about 50/50 on nothing to and stuff to render.
(PS: im aware you are using a skybox however the argument still stands true.)
 
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I know that of the sky, in all games, but, im not vertically watching the sky neither the floor. im watching the animation. The citadel has almost the half of map charged in the background like Nibiru. It's an aproximation, the average fps in Nibiru is some like 200fps anyways. Citadel and Nibiru has 100+ fps. HellSniper you're the creator of Citadel? or something similar that I've saw in a post from here? Citadel isn't the discussion, but in that case, I can make better comparisons, or.. I can share the .mrs file soon.

All rendered, both, no sky, no wáter









In conclusion, Nibiru has decent fps. And is playable.
 

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Ninja Goblin
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I didnt make citadel its a maiet map, i made a same theme map early into figuring out how the plugins for max worked however.
(And it doesnt perform too well for low end pcs but idc anymore).
I was merely pointing out that the circumstances werent the same between screenshots for accuracy's sake.
But yes the performance is about the same between the two overall.
 
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Good FPS and 10 mb. Nice.
Thanks for the heads-up.
 

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Well done for a super map compared to 99% of any custom map made for gunz.

Though for some reason it doesn't feel/fit in the whole gunz "theme" (theme as in maiet style > low poly with their textures).
I kind of want to see a more maiet like version with lower poly rocks and such but I guess that will take more extra time and effort.
Do not see it as a complaint, just a pointer if you really want to get into making maps for gunz, stick to the original style .
 
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I'm afraid of the future, but from this map I long for it!