What packets do you send to the client when a new round starts?
Sending two packets after each round.
Edit:
For preparing the round:
room.send(new SP_RoomDataNewRound(room, WinningTeam, true));
On round start:
room.send(new SP_RoomDataNewRound(room, ((room.bombPlanted && !room.bombDefused ? (int)Room.Side.Derbaran : (int)Room.Side.NIU)), false));
room.send(new SP_InitializeNewRound(room));
Both Packets in code:
Packets ive logged at round start
12:06:25 [ Client ] 30000 0 0 2 150 0 1 14 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *?????????????????????? 62
12:06:25 [ Client ] 30000 0 0 2 150 0 1 15 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *?????????????????????? 62
12:06:26 [ Client ] 30000 1 0 0 2 150 0 1 14 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *?????????????????????? 96
12:06:26 [ Server ] 30000 8 0 2 150 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *????????????????????????? 62
12:06:26 [ Server ] 30000 8 0 2 150 0 1 3 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 *????????????????????????? 62
Some More Packet loggs:
NIU First Round-
12:28:28 [ Client ] 30000 8 0 2 150 0 1 3 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 62
12:28:29 [ Client ] 30000 1 8 0 2 150 0 1 3 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 96
NIU Second Round-
12:31:58 [ Client ] 30000 8 0 2 150 0 1 1 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 62
12:31:58 [ Client ] 30000 8 0 2 150 0 1 13 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 62
12:31:58 [ Client ] 30000 1 8 0 2 150 0 1 1 3 238 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )????p??????????????? 96