- Joined
- Apr 5, 2008
- Messages
- 663
- Reaction score
- 537
Sweet, it's good to see this. Does this mean NLS is back or is it a library type of thread?
by any chance do you still have your old NLS code for that 'fancy console'?
Sorry to ask this question but I wasn't here long ago to know what NLS is. Can this support any ver of MS as long as you have the NX files? O_O
NoLifeStory 0.1.0:
Config system allowing you to config various things in NoLifeClient.cfg
Multi-threaded texture loading for faster map loads (if it causes issues enable safethreading in the config).
Other bugfixes and changes.
1. Download the nightly build.If it's not to much to ask for a quick vid or tut later to set NLS up? The guide on the website is kinda confusing.
On other note: is NLC multi server'd, or is it still 1 player atm?
git clone https://github.com/NoLifeDev/NoLifeStory.git
git submodule update --init
# optional stuff follows... (you can use it for the most-current updates)
cd NoLifeClient; git pull origin master; cd ..
cd NoLifeNx; git pull origin master; cd ..
brew install boost glew mpg123
# if you want to use ninja, you'll need it...
brew install ninja
cmake -G "Unix Makefiles"
make
cmake -G "Ninja"
ninja
brew tap homebrew/versions
brew install gcc48
CXX_COMPILER=g++-4.8 cmake -G ...
Omg yay, Peter, you're back! Great to see it. Just wondering if you still have the old Game Maker files! I remember I always asked you to add stuff and such haha. Good times!