- Joined
- Apr 5, 2008
- Messages
- 663
- Reaction score
- 537
I have plans that go far beyond merely "completing" NoLifeStory.Do you plan on fully completing this? :3
Do you plan on fully completing this? :3
He plans on it, but can't into networking.
VS 2013 RC, not VS 2010.I would gladly test it, although I've struggled with compiling it. If you could set up a compiling bot like what was doneYou must be registered to see linksthen that would be helpful for people like me who can't figure out how to set up the dependencies and would rather not own a copy of VS 10.
Edit: Er, I just noticed that you updated the first post with a new download. I do think that more people would check it out if there were regularly compiled versions (perhaps you update them whenever there is something to update in which case carry on).
VS 2013 RC, not VS 2010.
And yes, I do update that download link every time I fix or add stuff.
Do the NX files come with audio and bitmaps, because NoLifeWzToNx does not yet convert audio and bitmaps, yet NoLifeClient depends on them being there. It's not a runtime issue because otherwise it would tell you it was missing a DLL. As long as your OS is 64-bit and is Vista or newer, I can't possibly imagine what other issues you might have unless.... are you by any chance using horrendous intel graphics?Oh great! And thanks for the quick reply. I have one more question. I may just be missing a DLL or something, but currently when I start NoLifeClient, it crashes. I have tried my NX files from the Beta and from version 140. Both versions seem to crash when I start. The nx files are in the same folder as the client. Maybe I need VS runtime files or something. Although it didn't tell me what the problem is. It just said windows couldn't find a solution.
#include "game.hpp"
#include <iostream>
#ifdef _WIN32
# include <Windows.h>
#endif
int main(int argc, char ** argv) {
#ifdef _WIN32
if (IsDebuggerPresent()) {
nl::game::play();
} else {
#endif
try {
std::freopen("NoLifeClient.log", "a", stderr);
std::freopen("NoLifeClient.log", "a", stdout);
nl::game::play();
} catch (std::exception e) {
std::cerr << "Uncaught exception: " << e.what() << std::endl;
} catch (...) {
std::cerr << "Unknown exception!" << std::endl;
}
#ifdef _WIN32
}
#endif
}
Oh right. I don't know why I made that mistake. It was the bitmap and audio thing. Thanks for your help.Do the NX files come with audio and bitmaps, because NoLifeWzToNx does not yet convert audio and bitmaps, yet NoLifeClient depends on them being there. It's not a runtime issue because otherwise it would tell you it was missing a DLL. As long as your OS is 64-bit and is Vista or newer, I can't possibly imagine what other issues you might have unless.... are you by any chance using horrendous intel graphics?
For the next version, which I'm currently working on, I've made figuring out why it doesn't work a lot easier:
Code:#include "game.hpp" #include <iostream> #ifdef _WIN32 # include <Windows.h> #endif int main(int argc, char ** argv) { #ifdef _WIN32 if (IsDebuggerPresent()) { nl::game::play(); } else { #endif try { std::freopen("NoLifeClient.log", "a", stderr); std::freopen("NoLifeClient.log", "a", stdout); nl::game::play(); } catch (std::exception e) { std::cerr << "Uncaught exception: " << e.what() << std::endl; } catch (...) { std::cerr << "Unknown exception!" << std::endl; } #ifdef _WIN32 } #endif }
Error 1 error LNK2019: unresolved external symbol "public: static class std::vector<class sf::VideoMode,class std::allocator<class sf::VideoMode> > const & __cdecl sf::VideoMode::getFullscreenModes(void)" (?getFullscreenModes@VideoMode@sf@@SAABV?$vector@VVideoMode@sf@@V?$allocator@VVideoMode@sf@@@std@@@std@@XZ) referenced in function "void __cdecl nl::config::load(void)" (?load@config@nl@@YAXXZ) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\config.obj NoLifeClient
Error 2 error LNK2019: unresolved external symbol _glewInit@0 referenced in function "void __cdecl nl::graphics::init(void)" (?init@graphics@nl@@YAXXZ) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\graphics.obj NoLifeClient
Error 3 error LNK2019: unresolved external symbol "public: __thiscall sf::String::String(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::locale const &)" (??0String@sf@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABVlocale@3@@Z) referenced in function "void __cdecl nl::graphics::recreate_window(bool)" (?recreate_window@graphics@nl@@YAX_N@Z) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\graphics.obj NoLifeClient
Error 4 error LNK2019: unresolved external symbol "public: __thiscall sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (??0VideoMode@sf@@QAE@III@Z) referenced in function "void __cdecl nl::graphics::recreate_window(bool)" (?recreate_window@graphics@nl@@YAX_N@Z) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\graphics.obj NoLifeClient
Error 5 error LNK2019: unresolved external symbol "public: __thiscall sf::Window::Window(void)" (??0Window@sf@@QAE@XZ) referenced in function "class std::unique_ptr<class sf::Window,struct std::default_delete<class sf::Window> > __cdecl std::make_unique<class sf::Window>(void)" (??$make_unique@VWindow@sf@@$$$V@std@@YA?AV?$unique_ptr@VWindow@sf@@U?$default_delete@VWindow@sf@@@std@@@0@XZ) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\graphics.obj NoLifeClient
Error 6 error LNK2019: unresolved external symbol "public: void __thiscall sf::Window::create(class sf::VideoMode,class sf::String const &,unsigned int,struct sf::ContextSettings const &)" (?create@Window@sf@@QAEXVVideoMode@2@ABVString@2@IABUContextSettings@2@@Z) referenced in function "void __cdecl nl::graphics::recreate_window(bool)" (?recreate_window@graphics@nl@@YAX_N@Z) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\graphics.obj NoLifeClient
Error 7 error LNK2019: unresolved external symbol "public: bool __thiscall sf::Window:ollEvent(class sf::Event &)" (?pollEvent@Window@sf@@QAE_NAAVEvent@2@@Z) referenced in function "void __cdecl nl::graphics::update(void)" (?update@graphics@nl@@YAXXZ) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\graphics.obj NoLifeClient
Error 8 error LNK2019: unresolved external symbol "public: void __thiscall sf::Window::setTitle(class sf::String const &)" (?setTitle@Window@sf@@QAEXABVString@2@@Z) referenced in function "void __cdecl nl::graphics::update(void)" (?update@graphics@nl@@YAXXZ) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\graphics.obj NoLifeClient
Error 9 error LNK2019: unresolved external symbol "public: void __thiscall sf::Window::setVerticalSyncEnabled(bool)" (?setVerticalSyncEnabled@Window@sf@@QAEX_N@Z) referenced in function "void __cdecl nl::graphics::recreate_window(bool)" (?recreate_window@graphics@nl@@YAX_N@Z) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\graphics.obj NoLifeClient
Error 10 error LNK2019: unresolved external symbol "public: void __thiscall sf::Window::display(void)" (?display@Window@sf@@QAEXXZ) referenced in function "void __cdecl nl::graphics::update(void)" (?update@graphics@nl@@YAXXZ) C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\graphics.obj NoLifeClient
Error 11 error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup C:\Users\Admin\Desktop\NoLifeStory.git\trunk\client\MSVCRTD.lib(crtexew.obj) NoLifeClient
Error 12 error LNK1120: 11 unresolved externals C:\Users\Admin\Desktop\NoLifeStory.git\trunk\Debug\NoLifeClient.exe NoLifeClient
This is still under development? :3
i guess so cus i see people having some errors.
I am mainly just interested in being able to remove the colorful lines that show boundaries and being able to make the character invisible. Those two things would allow for the maps to be used in videos as backgrounds. While holding shift, we would have camera movement. I am interested in using this for filming.
I would do it in the code if I could just get the project to build, but I can't seem to figure that out.
Actually, people are having errors because they're failing to build as they're missing dependencies. Nevertheless, it is still under development whenever Peter is not lazy ;D.
well do u think all these people whom r failing are stupid ? cus im not ._.
The problem is that getting all the dependencies for NoLifeStory, and mucking about with git submodules, is a complex pain in the butt.well do u think all these people whom r failing are stupid ? cus im not ._.