- Joined
- Oct 31, 2008
- Messages
- 124
- Reaction score
- 0
---------------------------------------------Class NPC
function roni_21 ()
Talk( 1, "Class Advancement : So, you want me to change your Job? Please know that it will cost some money, and you won't get items like trough the quest! If you are ok with that, tell me what you want to become.")
Text( 1, "List 1st Jobs", JumpPage, 8 )
Text( 1, "List 2nd Jobs", JumpPage, 14 )
Text( 1, "Nothing" , CloseTalk )
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 9 )
TriggerCondition( 1, IsCategory, 1 )
TriggerCondition( 1, PfEqual, 0 )
TriggerCondition( 1, HasMoney, 25000, 25000 )
TriggerAction( 1, SetProfession, 1 )
TriggerAction( 1, TakeMoney, 25000, 25000 )
TriggerAction( 1, JumpPage, 6 )
TriggerCondition( 2, LvCheck, ">", 9 )
TriggerCondition( 2, IsCategory, 2 )
TriggerCondition( 2, PfEqual,0 )
TriggerCondition( 2, HasMoney, 25000, 25000 )
TriggerAction( 2, SetProfession, 1 )
TriggerAction( 2, TakeMoney, 25000, 25000 )
TriggerAction( 2, JumpPage, 6 )
TriggerFailure( 2, JumpPage, 7 )
Talk(8, "What do you wish to become? You have to be lvl 10 or higher" )
Text(8, "Swordsman (25k)", MultiTrigger, GetMultiTrigger(), 2)
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 9 )
TriggerCondition( 1, IsCategory, 1 )
TriggerCondition( 1, PfEqual, 0 )
TriggerCondition( 1, HasMoney, 25000, 25000 )
TriggerAction( 1, SetProfession, 2 )
TriggerAction( 1, TakeMoney, 25000, 25000 )
TriggerAction( 1, JumpPage, 6 )
TriggerCondition( 2, LvCheck, ">", 9 )
TriggerCondition( 2, IsCategory, 3 )
TriggerCondition( 2, PfEqual,0 )
TriggerCondition( 2, HasMoney, 25000, 25000 )
TriggerAction( 2, SetProfession, 2 )
TriggerAction( 2, TakeMoney, 25000, 25000 )
TriggerAction( 2, JumpPage, 6 )
TriggerFailure( 2, JumpPage, 7 )
Text(8, "Hunter (25k)", MultiTrigger, GetMultiTrigger(), 2)
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 9 )
TriggerCondition( 1, IsCategory, 3 )
TriggerCondition( 1, PfEqual, 0 )
TriggerCondition( 1, HasMoney, 25000, 25000 )
TriggerAction( 1, SetProfession, 5 )
TriggerAction( 1, TakeMoney, 25000, 25000 )
TriggerAction( 1, JumpPage, 6 )
TriggerCondition( 2, LvCheck, ">", 9 )
TriggerCondition( 2, IsCategory, 4 )
TriggerCondition( 2, PfEqual,0 )
TriggerCondition( 2, HasMoney, 25000, 25000 )
TriggerAction( 2, SetProfession, 5 )
TriggerAction( 2, TakeMoney, 25000, 25000 )
TriggerAction( 2, JumpPage, 6 )
TriggerFailure( 2, JumpPage, 7 )
Text(8, "Herbalist (25k)", MultiTrigger, GetMultiTrigger(), 2)
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 9 )
TriggerCondition( 1, PfEqual, 0 )
TriggerCondition( 1, HasMoney, 25000, 25000 )
TriggerAction( 1, SetProfession, 4 )
TriggerAction( 1, TakeMoney, 25000, 25000 )
TriggerAction( 1, JumpPage, 6 )
Text(8, "Explorer (25k)", MultiTrigger, GetMultiTrigger(), 2)
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 39 )
TriggerCondition( 1, IsCategory, 1 )
TriggerCondition( 1, PfEqual, 2 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, SetProfession, 12 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, JumpPage, 6 )
TriggerCondition( 2, LvCheck, ">", 39 )
TriggerCondition( 2, IsCategory, 3 )
TriggerCondition( 2, PfEqual, 2 )
TriggerCondition( 2, HasMoney, 50000, 50000 )
TriggerAction( 2, SetProfession, 12 )
TriggerAction( 2, TakeMoney, 50000, 50000 )
TriggerAction( 2, JumpPage, 6 )
TriggerFailure( 2, JumpPage, 7 )
Talk(14, "What do you wish to become? You have to be lvl 40 or higher" )
Text(14, "Sharpshooter (50k)", MultiTrigger, GetMultiTrigger(), 2)
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 39 )
TriggerCondition( 1, IsCategory, 1 )
TriggerCondition( 1, PfEqual, 1 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, SetProfession, 9 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, JumpPage, 6 )
TriggerFailure( 1, JumpPage, 7 )
Text(14, "Crusader (50k)", MultiTrigger, GetMultiTrigger(), 2)
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 39 )
TriggerCondition( 1, IsCategory, 2 )
TriggerCondition( 1, PfEqual, 1 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, SetProfession, 8 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, JumpPage, 6 )
TriggerFailure( 1, JumpPage, 7 )
Text(14, "Champion (50k)", MultiTrigger, GetMultiTrigger(), 2)
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 39 )
TriggerCondition( 1, PfEqual, 4 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, SetProfession, 16 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, JumpPage, 6 )
Text(14, "Voyager (50k)", MultiTrigger, GetMultiTrigger(), 2)
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 39 )
TriggerCondition( 1, PfEqual, 5 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, SetProfession, 13 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, JumpPage, 6 )
Text(14, "Cleric (50k)", MultiTrigger, GetMultiTrigger(), 2)
InitTrigger()
TriggerCondition( 1, LvCheck, ">", 39 )
TriggerCondition( 1, PfEqual, 5 )
TriggerCondition( 1, HasMoney, 50000, 50000 )
TriggerAction( 1, SetProfession, 14 )
TriggerAction( 1, TakeMoney, 50000, 50000 )
TriggerAction( 1, JumpPage, 6 )
Text(14, "Seal Master (50k)", MultiTrigger, GetMultiTrigger(), 2)
Talk(6, "Congratulations, Good Luck.")
Talk(7, "Sorry, your not able to change class.!")
end
NPC in garnernpc.txt
153 Class Advancement 1 402 0 223075,278378 223075,278378 180 Argent City 1 0 roni_21 0
Made by me
