Hi everybody!
Help me:
Server is started. I log in on the account and I create the character.
At an entrance to game, I receive a mistake. Where to take maps?
#!/bin/bash
SRCPATH="/C/Night/src/"
verbose='false'
aflag=''
kflag=''
while getopts 'ak' flag; do
case "${flag}" in
a) aflag='true' ;;
k) kflag='true' ;;
*) error "Unexpected option ${flag}" ;;
esac
done
if [[ $kflag == "true" ]];then
echo "Killing processes"
for f in /C/Night/Tools/bin/*.exe; do
taskkill //F //IM $(basename "$f") > /dev/null 2>&1
OUT=$?
if [ $OUT -eq 0 ];then
echo "Killed" $(basename "$f")
fi
done
#Hacky workaround for reappearing processes
echo "Killing respawned processes"
for f in /C/Night/Tools/bin/*.exe; do
taskkill //F //IM $(basename "$f") > /dev/null 2>&1
OUT=$?
if [ $OUT -eq 0 ];then
echo "Killed" $(basename "$f")
fi
done
fi
#echo "Going into BatUtil directory"
cd $SRCPATH "Utilities/BatUtil/"
echo "Building BatUtil"
msbuild.exe //m "BatUtil.sln" >C:/BuildStatus/BatUtil_build.log 2>&1
OUT=$?
if [ $OUT -ne 0 ];then
echo "BatUtil errored. Aborting!"
exit $OUT
fi
#echo "Going into StructParser directory"
cd $SRCPATH "Utilities/StructParser/"
echo "Building StructParser"
msbuild.exe //m "StructParser.sln" >C:/BuildStatus/StructParser_build.log 2>&1
OUT=$?
if [ $OUT -ne 0 ];then
echo "StructParser errored. Aborting!"
exit $OUT
fi
if [[ $aflag == "true" ]];then
#echo "Going into MasterSolution directory"
cd $SRCPATH "MasterSolution/"
echo "Building projects"
msbuild.exe //m "AllProjectsMasterSolution.sln" >C:/BuildStatus/MasterSolution_build.log 2>&1
OUT=$?
if [ $OUT -ne 0 ];then
echo "MasterSolution errored. Aborting!"
exit $OUT
fi
fi
You can't run the continuous builder from the N drive! Damn it, Segreto, is this you again????? Copy it to c:\\continuousbuilder and run it from there. Grrr. Alex Angry. Alex Smash!
File located in C:\Core\tools\scripts\launcher (or will be)
Run "Push_to_patchstaging.bat" - (same as old 01 script, without email) This takes the currently compiled launchers for all
games and checks them in to gimme, and then pushes them to the autoupdate database on patchstaging.
Run "Push_to_PATCHMASTER.bat" - (same as old 03 script, with addition of email) This will push the specified version to live
(pulled from staging directly before this push). It then opens an email to QA which instructs them to run script 03, test, and run
script 04.
File not found in hogg: Autoupdate/Crypticlauncher2nw/1475215987_0_1
ASSERTORALERT: PatchDB corruption: Unable to load file "Crypticlauncher2nw/14752
15987_0_1"
File not found in hogg: Autoupdate/Crypticlauncher2nw/1475215987_0_1
ASSERTORALERT: PatchDB corruption: Unable to load file "Crypticlauncher2nw/14752
15987_0_1"
File not found in hogg: Autoupdate/Crypticlauncher2nw/1475215987_0_1
ASSERTORALERT: PatchDB corruption: Unable to load file "Crypticlauncher2nw/14752
15987_0_1"
File not found in hogg: Autoupdate/Crypticlauncher2nw/1475215987_0_1
ASSERTORALERT: PatchDB corruption: Unable to load file "Crypticlauncher2nw/14752
15987_0_1"
Expr: (((curr)->guardband) == (0x5D379DF5 & 255)) && (((U32)(curr)->data[size] | ((U32)(curr)->data[size + 1] << 8)) == (0x5D379DF5 & 65535))
Stack: ures_getByKey_51()
ures_getByKey_51()
StructDestroySafe( parse_UGCGenesisZoneMission, &genesisMissionAccum );