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'Object' Monsters

Newbie Spellweaver
Joined
Jul 28, 2008
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I'm building an area for basic training, but I've got a couple problems.

What I'd like to achieve is a training area with 'targets' that don't fight back. To train; it's the early stage of the storyline.

Problems:
- Monsters line up or spawn upon each other instead of spreading evenly in my square.
- They do not respawn despite having a cycle.
- No experience is gained after killing it.

So I've also tested different race's:
If I use the Guildflag; my mainserver crashes, same with GuildGate
The rest isn't the race I want.

I chose this shape just to test.

Gallardo1 - 'Object' Monsters - RaGEZONE Forums


InitMonster.txt
Code:
(monster (name 14) (index 14) (country 0 2) (race 6) (level 20) (ai 0) (hp 500) (exp 2000)
		(defense 0 0) (absorb 0) (resist 0 0 0 0 0))

Genmonster.txt
Code:
(genmonster (index 14) (map 0) (area 2581) (max 20) (cycle 1) (rect 8029 8225 8024 8235))
(genmonster (index 14) (map 0) (area 2582) (max 20) (cycle 1) (rect 8042 8231 8036 8235))
(genmonster (index 14) (map 0) (area 2583) (max 20) (cycle 1) (rect 8054 8216 8048 8216))

Anyone has any clue what I did wrong, or has an alternative?

Yours sincerly,

ps. First problem can be solved easily by creating a different spawn for every monster, but this takes a lot of time, hoping to save that :)
 
Newbie Spellweaver
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Jul 28, 2008
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Nevermind it's already solved.

I took a race 0 and just put a couple values on 0~1
 
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