You talk about the clientside or the serverside?
If you remove the useless logging parts from your serverside and make a little bit better code than the old, you can reduce the cpu and ram usage. I am using zteam source, the original gs using 650 mb ram about, my is using about 320 (with 70 online players/GS).
The clientside s1-s6 has normal cpu usage, but if you are playing on a potato it can be problem of course. On a normal c2d or c2q or higher pc you cant get any lag or anything...
^ ^ my gs takes 40M ram and 0% cpu but thats not the point i was talking about client running multiple clients would be issue or if there is many players around you
Please make a screenshot about your gs and from your task manager.... an avg dataserver eat 8-10 mb ram, so you have an interesting gs... maybe if you removed the full graphic interface... but i dont think.
The lag around you can be cause because of its an opengl based client, you cant change the video ram usage of the opengl.
Please make a screenshot about your gs and from your task manager.... an avg dataserver eat 8-10 mb ram, so you have an interesting gs... maybe if you removed the full graphic interface... but i dont think.
The lag around you can be cause because of its an opengl based client, you cant change the video ram usage of the opengl.
im using dynamic memory allocation on player plus monster have different structure which is also dynamic but i still not finishing clean it all up i believe even lower memory is possbile
I will not trade memory for performance, but it's a personal choice...
and there is no need...
im using dynamic memory allocation