- Joined
- Nov 22, 2013
- Messages
- 118
- Reaction score
- 37
Here are queries to Run on Database:
Create_Character:
A valid new character
Create_Character:
SQL:
USE [gth_game]
GO
/****** Object: StoredProcedure [dbo].[OSO_CreateCharacter] Script Date: 7/21/2024 8:37:15 AM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[OSO_CreateCharacter]
@account_code int,
@characterID tinyint,
@userID NVARCHAR(20),
@serverGroupID tinyint,
@name NVARCHAR(20),
@pcClass tinyint,
@pcJob tinyint,
@skinPart0 tinyint,
@skinPart1 tinyint,
@skinPart2 tinyint,
@skinPart3 tinyint,
@rank NVARCHAR(20),
@rankpoint int,
@age int,
@worldIdx tinyint,
@posX real,
@posY real,
@posZ real,
@angleYaw real,
@level tinyint,
@exp bigint,
@increaseExpRate smallint,
@selectedGen tinyint,
@genLevel tinyint,
@genExp bigint,
@increaseGenExpRate smallint,
@genCapability0 int,
@genCapability1 int,
@genCapability2 int,
@genCapability3 int,
@genCapability4 int,
@genCapability5 int,
@genCapability6 int,
@genCapability7 int,
@force smallint,
@soulpower smallint,
@agility smallint,
@vitality smallint,
@bonusStatusPoint smallint,
@curRA real,
@curSA real,
@curChargeNSE int,
@curChargeSE int,
@curChargeRA real,
@curChargeSA real,
@depotSE int,
@curWeapon tinyint,
@bindingIdx smallint,
@itemNumber tinyint
AS
BEGIN
declare @r int
,@cha_code bigint
,@error int
,@count int
select @cha_code=max(cha_code) + 1 from tbl_game
exec @r = usp_select_next_cha_code @cha_code output
select @count = count(cha_code)
from tbl_game
where cha_code = @cha_code
if (@count > 0)
set @error = 2
INSERT INTO tbl_game(
cha_code, account_code, characterID, userID, serverGroupID, name, pcClass, pcJob,
skinPart0, skinPart1, skinPart2, skinPart3, rank, rankpoint, age, worldIdx,
posX, posY, posZ, angleYaw, level, exp, increaseExpRate, selectedGen, genLevel,
genExp, increaseGenExpRate, genCapability0, genCapability1, genCapability2, genCapability3,
genCapability4, genCapability5, genCapability6, genCapability7, force, soulpower,
agility, vitality, bonusStatusPoint, curRA, curSA, curChargeNSE, curChargeSE,
curChargeRA, curChargeSA, depotSE, curWeapon, bindingIdx, itemNumber)
VALUES (
@cha_code, @account_code, @characterID, @userID, @serverGroupID, @name, @pcClass, @pcJob,
@skinPart0, @skinPart1, @skinPart2, @skinPart3, @rank, @rankpoint, @age, @worldIdx,
@posX, @posY, @posZ, @angleYaw, @level, @exp, @increaseExpRate, @selectedGen, @genLevel,
@genExp, @increaseGenExpRate, @genCapability0, @genCapability1, @genCapability2, @genCapability3,
@genCapability4, @genCapability5, @genCapability6, @genCapability7, @force, @soulpower,
@agility, @vitality, @bonusStatusPoint, @curRA, @curSA, @curChargeNSE, @curChargeSE,
@curChargeRA, @curChargeSA, @depotSE, @curWeapon, @bindingIdx, @itemNumber);
if @pcClass = 0
INSERT INTO tbl_skill ( cha_code, userID, serverGroupID, characterID, tableIdx00, tableIdx01, level00, level01)
VALUES (@cha_code, @userID, @serverGroupID, @characterID, 72, 73, 1, 1)--, @skill_level00)
if (@@ERROR <> 0 )
set @error = 6
else if @pcClass = 1
INSERT INTO tbl_skill ( cha_code, userID, serverGroupID, characterID, tableIdx00, tableIdx01, level00, level01)
VALUES (@cha_code, @userID, @serverGroupID, @characterID, 74, 75, 256, 256)--, @skill_level00)
if (@@ERROR <> 0 )
set @error = 6
else if @pcClass = 2
INSERT INTO tbl_skill ( cha_code, userID, serverGroupID, characterID, tableIdx00, tableIdx01, level00, level01)
VALUES (@cha_code, @userID, @serverGroupID, @characterID, 10, 76, 65536, 65536)--, @skill_level00)
if (@@ERROR <> 0 )
set @error = 6
else if @pcClass = 3
INSERT INTO tbl_skill ( cha_code, userID, serverGroupID, characterID, tableIdx00, tableIdx01, level00, level01)
VALUES (@cha_code, @userID, @serverGroupID, @characterID, 77, 78, 16777216, 16777216)--, @skill_level00)
if (@@ERROR <> 0 )
set @error = 6
INSERT INTO tbl_quest ( cha_code, userID, serverGroupID, characterID)
VALUES ( @cha_code, @userID,@serverGroupID,@characterID )
INSERT INTO tbl_friend (userID, ServerGroupID, CharacterID, cha_code)
VALUES ( @userID, @serverGroupID, @CharacterID, @cha_code)
INSERT INTO tbl_helper (cha_code, userID, serverGroupID, characterID)
VALUES (@cha_code, @userID, @serverGroupID, @characterID)
END;
A valid new character
SQL:
USE [gth_game]
GO
DECLARE @return_value int
EXEC @return_value = [dbo].[OSO_CreateCharacter]
@account_code = 2,
@characterID = 1,
@userID = N'test2',
@serverGroupID = 0,
@name = N'Test2',
@pcClass = 0,
@pcJob = 0,
@skinPart0 = 0,
@skinPart1 = 0,
@skinPart2 = 0,
@skinPart3 = 0,
@rank = N'High',
@rankpoint = 0,
@age = 0,
@worldIdx = 0,
@posX = 17639,
@posY = 16103,
@posZ = 3264,
@angleYaw = 180,
@level = 1,
@exp = 0,
@increaseExpRate = 100,
@selectedGen = 0,
@genLevel = 1,
@genExp = 0,
@increaseGenExpRate = 100,
@genCapability0 = -1,
@genCapability1 = -1,
@genCapability2 = -1,
@genCapability3 = -1,
@genCapability4 = -1,
@genCapability5 = -1,
@genCapability6 = -1,
@genCapability7 = -1,
@force = 20,
@soulpower = 46,
@agility = 24,
@vitality = 22,
@bonusStatusPoint = 0,
@curRA = 100,
@curSA = 100,
@curChargeNSE = 0,
@curChargeSE = 1000,
@curChargeRA = 20,
@curChargeSA = 20,
@depotSE = 0,
@curWeapon = 0,
@bindingIdx = 15,
@itemNumber = 0
SELECT 'Return Value' = @return_value
GO