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Pallet Town Online

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xVbI8nd - Pallet Town Online - RaGEZONE Forums


Welcome to my thread, pallet town online is a new pokemon mmorpg game engine that i am coding from scratch using the XNA framework. This is my first time using the XNA framework so its a learning experience to say the least.

This is where I currently stand on progress.

World Data (1%)

  • Maps (In progress .0005%)

Battle System (0%)
Wild Pokemon System (0%)
Sound System (0%)
Player/Character Features (10%)

  • Login/Logout (In Progress 50%)
  • Arrow keys walking (Completed 100%)
  • Mouse walking (Completed 100%)
  • Trade System (Not started 0%)

Pokemon Data (0%)
Other Engine Features (0%)
Website Features (0%)

Yes i stole that progression template from PokeNation, its just so managable :p

So as you can see, there aint a whole lot to this yet, i just started the project and wanted to let people know its being developed in hopes of finding others who might want to contribute, with sounds, tiles, mapping, spriting, etc.


And here are some pics.

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good luck!!! if you need testers , tellme .. :)
 
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there is no map editor that comes with xna, this was coded in xna to read and save my games map files.

AA0AwSM - Pallet Town Online - RaGEZONE Forums
 

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If you need a vps for dev and test, send pm to me!
 
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Because I'm at the point where I was designing the map handler and everything and rather then set up a hard coded map and then go back and change it all to be dynamic after would be a pain, the map editor was easy enough to make and it's not fully functional yet, it's just to help with debugging.
 
Initiate Mage
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Looks great. I just wanted to say thats its right to create a dynamic and good Mapformat at the beginning.With focusing on this you can implement Event Handling for Quest etc. very easy. The only thing i dont get is .. why do you use XNA instead of thinks like Mono to be able to compile a Linux version too ?
 
Initiate Mage
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Looks good, Wish this was in Java, Then I'd be able to help out.
 
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