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Papulatus map with high/low darkstars. [odin]

Junior Spellweaver
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May 26, 2008
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Here i am again. :)

This time i spent a while getting codes via the charinfo command and adding monsters to the papulatus map.
They spawn every 90 seconds.

Edit: Oh and i did test and they dont affect the door/spawn mechanics at all so dont worry :)

Picture:
Lolhamachi - Papulatus map with high/low darkstars. [odin] - RaGEZONE Forums


Credits:
Azora: for his pianus map fix, which i looked at and taught myself what was done. http://forum.ragezone.com/showthread.php?t=444802

Me: For spending my time fixing this map up with sexy mobs :)
I also released a better zakum today ;)
http://forum.ragezone.com/showthread.php?t=447795

Anyway without further ado, what you do is
Extract > copy > Paste > replace at:
Source>wz>Map.wz>map>map2

You will need the xml wz files :\
i mean if your not using them already...here they are. *Link from pincrackergod*
 

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Junior Spellweaver
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Nice job.
 
Initiate Mage
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Nice release!
 
Junior Spellweaver
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Nice release, but does darkstar should have an special effect/attack that is not working? darkstar should heal pap or just hit players?
 
Banned
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Nice release, but does darkstar should have an special effect/attack that is not working? darkstar should heal pap or just hit players?

naw i dont think darkstars attack, i think their just their nice release btw
 
Junior Spellweaver
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Re: [Release] Papulatus map with high/low darkstars. [odin]

i heard in some guides(not pserver releated) that darkstar are very strong and it recomended to kill them first
 
Initiate Mage
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Are these suppose to be with Papalatus? Never heard of them before =X
 
Initiate Mage
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Are these suppose to be with Papalatus? Never heard of them before =X

yeah, They are spawned by Pap at certain points in GMS.
 
Initiate Mage
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Re: [Release] Papulatus map with high/low darkstars. [odin]

In real GMs, darkstars are supposed to do 4k damage to the player by exploding, they explode when either
1) They're not killed in one hit, meaning the player hits less than 10k (must be single attack, ex: 4 hits of strafe adding up to 10k wont work it must be 10k per arrow)
2) The player rams them.
They also heal pap by minimal amounts.
 
Junior Spellweaver
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Yay, thank you so much. Now for Zakum =[
 
Banned
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Very nice release, much closer to GMS now
 
Initiate Mage
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Re: [Release] Papulatus map with high/low darkstars. [odin]

all we do is just replace right?
 
Master Summoner
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Really amazing... A HUGE late post...

And yes, you do.
 
Initiate Mage
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Re: [Release] Papulatus map with high/low darkstars. [odin]

thx for releasing :) it works i have tried :)
i just like the releases that are gms-like..
 
Initiate Mage
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Nice work, keep it up.
 
Initiate Mage
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Re: [Release] Papulatus map with high/low darkstars. [odin]

I don't think this is good lol.

(im not flaming)

This isn't the natural one whereby the papu spawns dark stars right?
 
Isenheart .
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Re: [Release] Papulatus map with high/low darkstars. [odin]

Nice,
thought easy to fix.
 
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