- Joined
- Apr 29, 2010
- Messages
- 2,170
- Reaction score
- 600
it they will get shutdown once they make it official (that is why Aion dev.s share the work they did)
sorry for my bad english.
But why do not we join to develop an emulator?
It is easier said than done...but, we can try?
It is easier said than done...
But if we want to start something the better is to know by what we will start.
What do we need (tools, etc...)? What program language we will use? (better to use a cross-platform). Etc...
-------------------------------------------------------
Btw, some remembers about THEPW.ru before the full wipe of their site? When I looked better on the screen I found something realy... Interesting...
Fiendlord near ADC west outskirt? How?
As far I have seen on the screenshots, nobody else on the server...
How they did that? I think their case being more interesting now...
I'm just going to go with what I have said before... they more then likely figured out how to get movement in the tideborn area before we did and probably did something similar to how you managed to be able to login with a tideborn sin character model (and changed some skill gfx to have that buff on them))
No, i'm sure about what I see on this screenshot. It's not faked. It's a real tideborn assassin with his own attack and his own buff and attacking a Fiendlord at archo west outskirt!
I dunno how they did that. Sure they can fake the model itself like I did and better than I did. But it will never looks so real like on this screenshot.
Yeah but even if its only a cracked 1.4.2 .exe ..... I wouldn`t mind haveing one of those cracked .exe hehe
Then go and make yourself 1... -.-:thumbdown:
Genies: Pet Skin *rofl to Romulan* (or its working with the exe too im not sure)
Realy glad to see this kind of post, +10 to you. Keep the great work!I'm currently working on a packet re-injector through a modified version of PwProxy.
I already re-implemented the MPPC algorithm and I can now pack data and send them to the client or the server.
It could be a first step to an OnLive converter between old glinkd and new Client, to study packet structure, or re-implement glinkd to work with new Client (and maybe, in the future create an emu)
It can also be used to study server security by injecting some specific packets.
I'll release those tools when they'll be finished and try to explain how all of this works.