[COLOR=#474B51]for (int i = 0; i <= SpeechData.Length - 1; i++)[/COLOR]
{ [COLOR=#474B51] using (IQueryAdapter dbClient = DatabaseManager.GetQueryReactor())[/COLOR]
[COLOR=#474B51]for (int i = 0; i <= SpeechData.Length - 1; i++)[/COLOR] {
SpeechData[i] = Regex.Replace(SpeechData[i], "<(.|\\n)*?>", string.Empty);
[COLOR=#474B51] using (IQueryAdapter dbClient = DatabaseManager.GetQueryReactor())[/COLOR]
This is old news. Already fixed clientside I thought. Which Habbo.swf revision you were using?
Plus Revision 2, not sure which production though. Can check this later if I can be fucked.This is old news. Already fixed clientside I thought. Which Habbo.swf revision you were using?
True.Fixing it serverside is always better than let the client handle stuff like this. It's oke as a first measurement against invalid input, but the server should always do it too!
No longer :8:Ever since bots were released this has been a issue on most emulators.
Honestly, yes it is. You can still bypass the "protection" one way or another. Like in *rcturus it would be fixed with a simple while loop, but no one cares.No longer :8: