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PokeMMO

Can't kilean the zilean
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so the website pokemmo.eu is up and i was wondering if it is anyone from heres handywork?
 
凸(ಠ益ಠ)凸
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The creators are from this forum, but not this section.
 
Can't kilean the zilean
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It had a ragezone feel to it :p

Thanks for answering :)
 
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its a funny version considering it uses pokemon roms.
I've had there source for a while, since before they released the game to the public, they had there client and server source on there webhost.
 
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its a funny version considering it uses pokemon roms.
I've had there source for a while, since before they released the game to the public, they had there client and server source on there webhost.

It would be nice if you can share the source, in my opinion pokemmo is currently the best pokemon mmorpg.
If the source on you hdd is useful and working, please share it:)
 
凸(ಠ益ಠ)凸
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I'm curious to know how they came about todo that using a rom, id really like to see someone create a (MMBN) megaman battle network server in this method.
 
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Imo seems better, I tested the two for a couple of hours each.
 
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I think they don't use the roms for the actual game data, but just to verify that the players have a legal copy of the game.
(It won't work ofcourse because the roms all over the internet)
 
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I think they don't use the roms for the actual game data, but just to verify that the players have a legal copy of the game.
(It won't work ofcourse because the roms all over the internet)

Nah, you are wrong sir. They use the roms so they do not have to make sprits. Meaning they use it for everything you "see" in game. When it comes to actual function that is handled on server side with scripts. Going into a gym, npcs attacking you automatically and so on.
 
凸(ಠ益ಠ)凸
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Nah, you are wrong sir. They use the roms so they do not have to make sprits. Meaning they use it for everything you "see" in game. When it comes to actual function that is handled on server side with scripts. Going into a gym, npcs attacking you automatically and so on.

to break it down the ROM = Client, holds all the information.
 
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ROM=Read Only Memory, You'd have to edit it to overwrite what it does instead of changing the code.
 
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I think they don't use the roms for the actual game data, but just to verify that the players have a legal copy of the game.
(It won't work ofcourse because the roms all over the internet)

:laugh:
 
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nothing wrong with it, he didnt decompile, they run off java, but the classes use so its nearly impossible to get there directories, and variables.
 
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nothing wrong with it, he didnt decompile, they run off java, but the classes use so its nearly impossible to get there directories, and variables.
Exact. Nothing more than unfortunaly.
Bad thing cause it will be a good plan to work on this.
 
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is it possible to make a packet logger for the in and out going packets?
I think it shouldn't be hard to catch all packets and make a server emulator..
 
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Yes, though it would be easier to use an existing packet logger, however there game is coded in java, thus using javaw.exe, which doesnt show up on most packet editors/sniffers, like WPE Pro, or the modified version, even if its granted full access, however cheat engine is capable of accessing the javaw.exe it doesnt have much power for logging packets. When all is said and done, it would be easier just to code your own, considering there are countless tutorials on how to code tools to edit roms, or pull data from theme, its just a matter of making the client pull it like a rom hacking tool does and read the data.
 
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