PokeNew MMO development

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A new Pokemon Server in development stage.

Features:
- Real Time battle (100%)
- Catcht (100%)
- Rare pkmn (100%)
- Pvp & Trade (100%)
- Pokedex (90%)
- Learning Moves (100%)
- Evolution (100%)
- Hm/TM ( 80%)
- Adventure [ Regions, Gym Leaders, Leagues, zafari zone, events, etc (80%) ]





Media:




















Updates 23-11-2020:
-Regions abailables: KANTO-JOHTO-SINNOH-HOENN (only kanto have gyms leaders)
-Party system (you can leveling with other guys and share experience)
-Rank PVP (Wins/Loss/Draw)
-Admin commands: /mute /unmute /kick /warpmeto /warptome /ban /unban /stealthmode /announce
-Exp Rate config file
-Max Players Config file

Here a little gameplay + evolution sound.




Current Staff


Host / Owner: Derek Wolf
Programmer: Sherwin
Mappers: Paulo Vitor
Moderators: --
 

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Last edited:
Newbie Spellweaver
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Wow, great stuff. It looks pretty well, but there are a few things that bother me. Your concept looks like spaghetti. You should work with effects, after you clicked on a pokemon. So you can work faster and more effective. I wish you the best.

Have a nice day!
 
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Thannks!!
Yeah, we will work on graphics and animations when the engine is finished.
 
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Shop System

 

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Legendary Battlemage
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Why wouldn't you pick a language that is still supported... something that is ..active?
Because his development team is more comfortable with VB6. It doesn't matter, honestly. The project seems to be coming together smoothly and movement alone looks much better than current sources.

Of course this is over lan, so you never know.
 
Newbie Spellweaver
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VB6? Really? :/ Why not web or any engine like Unreal, Unity, Godot or any other?
 
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VB6? Really? :/ Why not web or any engine like Unreal, Unity, Godot or any other?

do you own game, in your own engine man...
We work on vb6, whats the fcking problem