Possible dc(4) fix (idea)

Newbie Spellweaver
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Jan 3, 2007
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It's not really a fix, it more like misleading the game.
I will make an example for a x100XP server:

First off, lower the XP required for a lvl. Lower it by 90%
Next set the "*EVENT_EXPUP" to 100, this would give you x10 rates.

Mathematical picture:
Hopy gives 100xp, on a regular x100 server this would be 10.000 XP.
Match the gained xp with this table:
Level .....Experience Needed
1 .........0
2 .........1,000
3
...........2,500
4
.........5,000
5 .........9,500
6 .........17,100

Now to go to the edited xp table and edited xp rates.
A hopy gives 100xp, this would be 1.000xp on a x10 server. But since we lowered the XP required for a lvl, this would give the same outcome without the dc(4) problem.
Edited xp table:
1 .........0
2 .........100
3
...........250
4
.........500
5 .........950
6 .........1,710

This is just an idea that came up to my mind, and i thought i needed to share it with you guys :music_whi
This all brings 1 problem that all existing lvls will be raised big time, so everything needs to be redone manually.

Just read it and tell me if it this is realistic :)
 
this idea has already been implemented by someone ( I don't remember his name ), you can get the .exe by searching the forum :)
 
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