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[Release] Yupi! Emulator - Post Shuffle - C# 6.0
Specs
Images
Releases
Tips when using Yupi
Observations
Current Changes
Linux Branch
Thanks
This version of Yupi is discontinued.
Stay connected on newYupi here.
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AboutStay connected on newYupi here.
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- Project Name Yupi
- Project Type Emulator
- Under License MIT
- Developers Claudio (ovflowd), Kessiler (kessiler), Felix (thed0ctor), Zak (ZakyCoder)
- Credits Sulake Oy, And old Azure Team (XdrMaster, AntoineFr, SirJamal)
Specs
- Ready for Linux Deployments (branch linux)
- tested at: OS X el-capitan, Ubuntu 14.04, Mono running at CodeClimate, AppVeyor
- Ready for Windows Environments (branch nio)
- tested at: Windows 7 Enterprise, Windows 10 Pro
- Totally Open Source
- Using C# 6.0 Roslin
- Hosted at GitHub
- Using SuperSocket and DotNetty
- Using NHibernate
- Using Fluent Hibernate
- Using NuGET libraries
- Using reactive and asynchronous socket system, with multiple adapters, being available:
- you can choose using DotNetty or SuperSocket
- The entirely core is being rewrote
- Based at Butterfly Emulator edit aka Azure Emulator Mania Hotel Edition
- Following a based "SCRUM" development chronology (sprint)
- Using Software Design Patterns like Factories and MVC.
- Being implemented an entirely new Habbo Communication Way (In Server-Side, will be the first Emulator with Dynamic Messaging System)
- Using log4Net for Logging
- A new Exception System
- The Emulator will be able to get updates through GitHub, also you can start and stop emulator without the needing of close the environment.
- Ready for Proxy Servlets
- Dynamic Habbo Client Release Engine
- Using A-Star algorithm and planning to use IDA-Star Algorithm
- Using cognitive path finder, with fluid mapping nodes
- Native Plugin System being coded
- Asynchronous user handling engine
- Being coded a new Caching system, planned to be a inference/persistence layer
- Planned to have a big documentation and naming refactorement based on Google's C++ Code Style
- An entirely rewrited Database Structure (being rewrited), able for BigData
- Development based on Agile Backlogs (Back-Log, To-Doers, Done, In Progress, Planned)
- More..
Images
Releases
- GitHub Repository
You must be registered to see links - Latest Version
You must be registered to see links - Fixed Habbo.swf
You must be registered to see links - Latest Binaries (x64)
You must be registered to see links - Issues
You must be registered to see links - Changelog
Click Here
Tips when using Yupi
- Tip Number One
Did you know Yupi has a dynamic pet and bot system?
But what this system means?- Dynamic Bot Types & Commands
That means, you can create your own Bot's types in Database and add they dynamically in the Catalogue. Each bot type can have a different set of commands. The Bot's commands are configured in the table bots_commands and you can configure different answers and actions from the bot. The bot also can handle an Emulator command. Bot types are configured in catalog_bots. - Dynamic Pets Types & Commands
Pets are configured in an awesome way at Yupi Emulator, you can every time add a new Pet Type without touching any code in the Emulator. You only need add the Pet's races and colors in pets_races and add the pet types in catalog_pets. You also can custom the pets commands in the pets_commands table.
- Dynamic Bot Types & Commands
Observations
- Please don't ask questions here only in Help Section
- If the number of questions increase, is good a Official Help Thread
- This is an Pre-Release designed for testing and massive bug reporting
- Yupi isn't totally finished (isn't near to be finished) but is ready for public usages
- If you find bugs, RELATED of usage/or installation or others create e thread in Help Section. If the issue is related to features/code bugs/perfomance bugs/etc is better create an issue in github
- This project is Open Source you can do what you want, if want to remove credits do that, but i will be sad.
- I ask to everyone of the community to help in pull requests or help developing in the Yupi, everyone is able, only enter on the github.
- Remember that i will not create a team.
- You can see live-time development in teamviewer some days
- If you want to follow the development, see the thread in Habbo Development Section
- AzureWEB issues or installation guide, see AzureWEB thread
Current Changes
Linux Branch
- Last Changes: Today (08/17/2016)
- Current Version:
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- Following Milestone Nº: A
- Last Changes: Today (07/29/2016)
- Current Version:
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Thanks
- Thanks! If you liked, give a +rep please.
- If you want to help us, donate! see README.
- Remember that without Martin all this wasn't possible!
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