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[Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0

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[Release] Yupi! Emulator - Post Shuffle - C# 6.0

This version of Yupi is discontinued.
Stay connected on newYupi here.

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Chat with us at Gitter!
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About
  • Project Name Yupi
  • Project Type Emulator
  • Under License MIT
  • Developers Claudio (ovflowd), Kessiler (kessiler), Felix (thed0ctor), Zak (ZakyCoder)
  • Credits Sulake Oy, And old Azure Team (XdrMaster, AntoineFr, SirJamal)

Specs
  • Ready for Linux Deployments (branch linux)
    • tested at: OS X el-capitan, Ubuntu 14.04, Mono running at CodeClimate, AppVeyor
  • Ready for Windows Environments (branch nio)
    • tested at: Windows 7 Enterprise, Windows 10 Pro
  • Totally Open Source
  • Using C# 6.0 Roslin
  • Hosted at GitHub
  • Using SuperSocket and DotNetty
  • Using NHibernate
  • Using Fluent Hibernate
  • Using NuGET libraries
  • Using reactive and asynchronous socket system, with multiple adapters, being available:
    • you can choose using DotNetty or SuperSocket
  • The entirely core is being rewrote
  • Based at Butterfly Emulator edit aka Azure Emulator Mania Hotel Edition
  • Following a based "SCRUM" development chronology (sprint)
  • Using Software Design Patterns like Factories and MVC.
  • Being implemented an entirely new Habbo Communication Way (In Server-Side, will be the first Emulator with Dynamic Messaging System)
  • Using log4Net for Logging
  • A new Exception System
  • The Emulator will be able to get updates through GitHub, also you can start and stop emulator without the needing of close the environment.
  • Ready for Proxy Servlets
  • Dynamic Habbo Client Release Engine
  • Using A-Star algorithm and planning to use IDA-Star Algorithm
  • Using cognitive path finder, with fluid mapping nodes
  • Native Plugin System being coded
  • Asynchronous user handling engine
  • Being coded a new Caching system, planned to be a inference/persistence layer
  • Planned to have a big documentation and naming refactorement based on Google's C++ Code Style
  • An entirely rewrited Database Structure (being rewrited), able for BigData
  • Development based on Agile Backlogs (Back-Log, To-Doers, Done, In Progress, Planned)
  • More..

Images
Xwfek83 - [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0 - RaGEZONE Forums

TEoNKUN - [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0 - RaGEZONE Forums

ImrEDho - [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0 - RaGEZONE Forums

dHDK1e1 - [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0 - RaGEZONE Forums


Releases
  • GitHub Repository
  • Latest Version
  • Fixed Habbo.swf
  • Latest Binaries (x64)
  • Issues
  • Changelog
    Click Here

Tips when using Yupi
  1. Tip Number One
    Did you know Yupi has a dynamic pet and bot system?
    But what this system means?
    1. Dynamic Bot Types & Commands
      That means, you can create your own Bot's types in Database and add they dynamically in the Catalogue. Each bot type can have a different set of commands. The Bot's commands are configured in the table bots_commands and you can configure different answers and actions from the bot. The bot also can handle an Emulator command. Bot types are configured in catalog_bots.
    2. Dynamic Pets Types & Commands
      Pets are configured in an awesome way at Yupi Emulator, you can every time add a new Pet Type without touching any code in the Emulator. You only need add the Pet's races and colors in pets_races and add the pet types in catalog_pets. You also can custom the pets commands in the pets_commands table.
    See some screenies of it:
    ovflowd - [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0 - RaGEZONE Forums
    ovflowd - [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0 - RaGEZONE Forums
    ovflowd - [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0 - RaGEZONE Forums
    ovflowd - [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0 - RaGEZONE Forums

    ovflowd - [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0 - RaGEZONE Forums

Observations
  1. Please don't ask questions here only in Help Section
  2. If the number of questions increase, is good a Official Help Thread
  3. This is an Pre-Release designed for testing and massive bug reporting
  4. Yupi isn't totally finished (isn't near to be finished) but is ready for public usages
  5. If you find bugs, RELATED of usage/or installation or others create e thread in Help Section. If the issue is related to features/code bugs/perfomance bugs/etc is better create an issue in github
  6. This project is Open Source you can do what you want, if want to remove credits do that, but i will be sad.
  7. I ask to everyone of the community to help in pull requests or help developing in the Yupi, everyone is able, only enter on the github.
  8. Remember that i will not create a team.
  9. You can see live-time development in teamviewer some days
  10. If you want to follow the development, see the thread in Habbo Development Section
  11. AzureWEB issues or installation guide, see AzureWEB thread


Current Changes
Linux Branch

  • Last Changes: Today (08/17/2016)
  • Current Version:
  • Following Milestone Nº: A
NIO Branch

  • Last Changes: Today (07/29/2016)
  • Current Version:

Thanks
  • Thanks! If you liked, give a +rep please.
  • If you want to help us, donate! see README.
  • Remember that without Martin all this wasn't possible!
 
Last edited:
Elite Diviner
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This has many features. I am very impressed with what you've gone about implementing in this. Hopefully it's not really buggy like the last emulators.
 
Junior Spellweaver
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Nice nice and nice I will test it :))
 
Junior Spellweaver
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Like this emulator, it is full of features.

I can´t wait for the final release, im gonna use this for sure!

Love the name and everything else, great release bud. :w00t:

Tell me if you need anything for your work, want to help if indeed.
 
Junior Spellweaver
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I should probably test this out.
It does look really nice!
Hope you will continue with this:love:

-Articuz
 
Junior Spellweaver
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Love the emulator but i have a question.
What is this error:

Can sombody help me with this problem :p
 
Initiate Mage
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Love the emulator but i have a question.
What is this error:

Can sombody help me with this problem :p
You need to edit furnidata.url field in Yupi/Build/Variables/Settings/other.ini
 
Junior Spellweaver
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Thanks i dont see that :$ but now i have a 404 error (page not found) but the link is good?



Sorry i fix it thanks!
 
Custom Title Activated
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Well well this looks pretty decent I have to say. I hope the camera can be made 100% like Habbo's camera since camera has always been one of my favourite things in Habbo. Remember the times in the past when I used my camera in Habbo to make random photos all over the hotel. Good times!

By the way, I suggest you don't use too much color logging because color logging isn't the fastest. Have you implemented log4net already? And chocolate is really nice I have to say :)

Cheers,
Glaceon.
 
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Well well this looks pretty decent I have to say. I hope the camera can be made 100% like Habbo's camera since camera has always been one of my favourite things in Habbo. Remember the times in the past when I used my camera in Habbo to make random photos all over the hotel. Good times!

By the way, I suggest you don't use too much color logging because color logging isn't the fastest. Have you implemented log4net already? And chocolate is really nice I have to say :)

Cheers,
Glaceon.

Thanks. No i will implement next week.
 
Junior Spellweaver
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Got a question, do all wireds work? Also which wireds are included. I'd test it myself but for some reason I can't. Thanks in advance.
 
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Got a question, do all wireds work? Also which wireds are included. I'd test it myself but for some reason I can't. Thanks in advance.

+ All Basic Wireds
+ All Negative Wireds
+ All Bot Wireds
+ All Group Wireds
+ All Wired Accessories
 
Still alive.
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I will give this a try, thanks for sharing

Greetz,
 
Junior Spellweaver
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Camera's working but how i can configure that?
 
Experienced Elementalist
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This emulator looks great and I will definitely give it a try! One issue, the SWFs I download from your post are 513mb in size. But when I open the downloaded file, there are no DCRs or other files just badge images and camera server things. Is it supposed to be like that or is it messing up? I have downloaded it multiple times on different PCs aswell but the same thing happens.
 
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