- Joined
- Oct 29, 2007
- Messages
- 1,290
- Reaction score
- 1,311
English:It's great, you will release it for development or what is the [Preview] instead of Development meant on the title ? ;d
bool CNewUIItemEnduranceInfo::RenderSummonMonsterLife(float PosX,float PosY)
{
char *GetText;
char Text[MAX_CHARACTER_TEXT] = {'\0'};
// ----
if( SummonLife > NULL )
{ memset(&Text,NULL,sizeof(Text));
GetText = (char*)TGlobalText<char>::operator[](356);
wsprintf(&Text,GetText);
this->RenderHPUI(PosX,PosY,&Text,SummonLife,MAX_MONSTER_LIFE,NULL);
return true;
}
else
{
return false;
}
return false;
}
bool CNewUIItemEnduranceInfo::RenderSummonMonsterLife(float PosX,float PosY)
{
char *GetText;
char Text[MAX_CHARACTER_TEXT] = {'\0'};
// ----
if( SummonLife > NULL )
{ memset(&Text,NULL,sizeof(Text));
GetText = (char*)TGlobalText<char>::operator[](356);
wsprintf(&Text,GetText);
this->RenderHPUI(PosX,PosY,&Text,SummonLife,MAX_MONSTER_LIFE,NULL);
return true;
}
else
{
return false;
}
return false;
}
Hmmm, pet party buffer would be awesome.
Anyway great work.