problem with arena mobs

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Initiate Mage
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the monsters are going out of the cage,
what should i do to let them stay in the cage?

---------- Post added at 10:12 PM ---------- Previous post was at 08:14 PM ----------

Can somebody help me? i realy want to fix arena moobs problem
 
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Newbie Spellweaver
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Each mobs have their own settings like Attack Range, Vision Range, Working radius which can be found on Monster.txt and MonsterSetBase.txt, try to modify those settings :laugh:
 
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Experienced Elementalist
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here i will explain it simply. Look at the code below
3 0 5 178 123 186 128 0 7
the first number is the monster ID. The second is the MAP ID and the THIRd one is Monster radius/distance range whatever you call it. If you change the 3number to 0 the monster will stop moving. The standart "radius" is 5 and if you lower ti down to 2 (for example) the monster will not move that much as in 5. Replacing 5 with 0 doesnt mean they will stop moving at all.. if you go around them without hitting them they start to move but not that much. In 0 state they look more like statue
 
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