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Problem with Runtime error..

Experienced Elementalist
Joined
Sep 14, 2011
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So i've compiled Sahar's source *clean* successfuly ran the game but when i try to open the RUNNABLE it say 'runtime error the application has requested the runtime to terminate it in an unusual way gunz'

any help?
i tried to rebuild , redownload the source , re-execute the client..
 
Experienced Elementalist
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Code:
GUNZ 1,0,0,290 launched. build (Feb 22 2013 17:06:43) 
Log time (02/22/13 17:18:29)
CPU ID = GenuineIntel ( family = 6 , model = 15 , stepping = 11 ) @ 2347 MHz
Display Device = NVIDIA GeForce 8500 GT ( vendor=10de device=421 subsys=47910de revision=a1 )
Display Driver Version = 9.18.0013.0697
Windows = 6.1 Build 7601 , Service Pack 1 (2096440KB) :  ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (BRZ), Language : (BRZ)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/strings.xml(0x0016) - SUCCESS
Load XML from memory : system/cserror.xml(0x0016) - SUCCESS
Load XML from memory : system/messages.xml(0x0016) - SUCCESS
Load XML from memory : system/gametypecfg.xml 
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 629.500000 
shader initialize successful : 1
main : RGetLenzFlare()->Initialize() 
© TeamGunZ
InitialLoading success.
interface Initialize success
ZApplication::OnCreate : begin
0(מנהל התקן צלילים ראשי): Hardware Mixing Not Supported
1(רמקולים (Realtek High Definition Audio)): Hardware Mixing Not Supported
2(Realtek Digital Output (Realtek High Definition Audio)): Hardware Mixing Not Supported
[[[getMaxChannel32]]]]

-------------------> Sound Engine Create : 0.920000 

sound engine create.
Load XML from memory : System/tips.xml(0x0016)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 1.961000 
warning : bitmap st1ge_labelbg.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap slot_head.tga not found.
warning : bitmap icon_gameroom.tga not found.
warning : bitmap main_bg_t.png not found.
warning : bitmap main_bg_b.png not found.
IDLResource Loading Success!!
IDL resources : 0.269000 
start InitInterface option
Number of Display mode : 32
Number of Display mode : 32
end of InitInterface option ok
Init maps : no Current ChannelRule 
Screen Effect Manager Create : 0.260000 
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף
Effect manager create success.
Client create success.
game interface create success.

-------------------> GameInterface Create : 6.725000 

model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ְּ»ף
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ְּ»ף
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ְּ»ף
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ְּ»ף
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ְּ»ף
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ְּ»ף
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ְּ»ף
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ְּ»ף
Load character.xml success,

-------------------> Character Loading : 3.247000 


-------------------> WeaponMesh Loading : 2.017000 

Load weapon.xml success. 

-------------------> Worlditem Loading : 0.030000 

Load zitem info success.
Load zBuff info success.
Init world item manager success.
Init map Descriptor success.
Init channel rule manager success.
Init abuse manager success.
Init chatting filter. success

-------------------> ETC .. : 5.691000 

BspObject open : begin interface/login/login.rs 
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 5 
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open 
RBspObject::OpenRs : file.Read(&header) 
RBspObject::OpenRs : file.Read(&nMaterial) 
RBspObject::OpenRs : Open_Nodes begin 
RBspObject::OpenRs : Open_Nodes end 
RBspObject::Open : OpenRs 
RBspObject::Open : OpenBsp 
BspObject load lightmap : file.Read(&header)
BspObject load lightmap nCount = 1
BspObject load lightmap 0
BspObject load lightmap : file.Read(&m_nLightmap) done
BspObject load lightmap : end 
RBspObject::Open : done
Load smoke description mesh.
Reset Device 
Video memory 629.500000 
shader initialize successful : 1
main : OnCreate() done
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin 
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.
Destroy game interface done.
clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
 
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That seems okay, did u encrypt the runnable with GunnyCrypt? 3, 139, 174, 4, 182.
 
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