- Joined
- Apr 24, 2013
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Normally when a structure is not correct, I would get a disconnect and would be able to view the classname of the packet which doesn't have the correct structure in the developers console. I don't get a disconnect now, so no idea how I can otherwise check this.Did you get any packet parsing errors? Try to track them with $_POST. I saw your friendlist etc is initialized so decryption goes well, that's not a issue. I don't really assume if you get still the loading screen the client socket is still alive if Habbo didn't much changes at their action script project.
So I think there's a server packet structure changed?
No, I just took a look at plusemu. Good tip anyways, will packetlog Habbo tomorrow!I think you're missing one or more new packet(s). Did you log Habbo to see which one you miss?
I tried some simple stupid things like switching my external_variables up with the ones for the latest PlusEMU release, no luck.
Also rechecked all structures from the handshake, no differences.
The LatencyTest and Pong packet even keep being send to the emulator.
The General maybe you got an idea?
No clue what you want from me. Im not a wizard lol. Packetlog habbo and compare I guess. Most likely wrong header or something.
Well I am sorry for thinking that you have experience with these things and might've been able to help me. (;
public function activate():void
{
var k:_SafeStr_4897;
if (this._SafeStr_5381 == null)
{
this.createWindow();
this._SafeStr_5603();
this._SafeStr_5586.communicationManager.addHabboConnectionMessageEvent(new _SafeStr_4009(this._SafeStr_5604));
this._SafeStr_5593 = this._SafeStr_5586.getProperty("landing.view.bgtiming");
};
for each (k in this._SafeStr_5591)
{
k.refresh(this._SafeStr_5381);
};
this._SafeStr_5605();
this._SafeStr_5586.windowManager.getWindowContext(_SafeStr_5581).getDesktopWindow().addEventListener(WindowEvent._SafeStr_5606, this._SafeStr_5607);
this._SafeStr_5381.invalidate();
if (this._SafeStr_5608 != null)
{
this._SafeStr_5586.navigator._SafeStr_5609(this._SafeStr_5608);
};
this._SafeStr_5586.send(new _SafeStr_4261(this._SafeStr_5593));
this._SafeStr_5381.visible = true;
}
I haven't tried using a different SWF. It'll be a real pain in the butt, since I am not using plusemu. I checked the availabilitycomposer, sends bool true and then bool false, should be allright? What do you mean with messenger composer? External variables seem to be allright as well.Hmm. I remember I had this issue once, but I have no idea what I did. Did you check your AvailabilityComposer and your messenger composer? And did you try to use a different SWF? About the scripts: If you are in the right direction find out the header of _SafeStr_4261 and check it out. However external_variables could be the issue too.
Goodluck!
Hay you have to add 1 more bool to your 'AvailabilityComposer' also put them all on true.I haven't tried using a different SWF. It'll be a real pain in the butt, since I am not using plusemu. I checked the availabilitycomposer, sends bool true and then bool false, should be allright? What do you mean with messenger composer? External variables seem to be allright as well.
_SafeStr_4261 is called WidgetEvent in my emulator (RefreshCampaignMessageEvent in plusemu). It should receive this event after sending CfhTopicsInitMessageComposer, however, it doesn't.
Changed that and I set my homeroom to 0, it seems to load up the hotelview now. Can't load any rooms, so that was probably the issue. I'm gonna check why I can't load a room, maybe I will need some help again, hopefully not. I'll update once I find something.Hay you have to add 1 more bool to your 'AvailabilityComposer' also put them all on true.
Yay! If you need some help just PM me. The rooms issue is probally because the Heightmap (not sure about this because your 2015 rev).Changed that and I set my homeroom to 0, it seems to load up the hotelview now. Can't load any rooms, so that was probably the issue. I'm gonna check why I can't load a room, maybe I will need some help again, hopefully not. I'll update once I find something.