(Q) about an Effect

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Jul 2, 2007
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which files belnder is asking to open in it . cause i want edit the place that u choose ur char and maybe i want change the effect there ^^ cause i saw it on youtube :D.

if u want see what i mean look here:

 
Last edited:
you edit it in one of the dat files containing the effect scripts. you modify the effect used on the login, to another one.

effect files location "KalOnline\data\Effect"
u must decrypt the dat files in there.. sorry i cannot help you with wich file it is, i cant really remember the name of the effects used...

this is how it looks in the dat files.

Code:
"BanGoRi01"
{
	{
		texture		"Data/Effect/Tex/ef_image000224.GTX"
		blendFunc	addblend
		time			0.300000
		deadTime		0.000000
		timeOffset	0.000000
		count			1
		cycles		1
		bunching		1.000000
		color			( 1.000000 1.000000 1.000000 0.500000 )
		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
		fade			0.500000
		offset		( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 0.000000 0.000000 0.000000 )
		direction	cone	( 0.000000 0.000000 0.000000 0.000000 )
		orientation	x
		speed			( 0.000000 10.000000 )
		rotation		( 0.000000 10.000000 )
		size			( 15.000000 20.000000 )
		aspect		( 1.000000 1.100000 )
	}
	{
		texture		"Data/Effect/Tex/ef_image000224.GTX"
		blendFunc	addblend
		time			0.300000
		deadTime		0.000000
		timeOffset	0.000000
		count			1
		cycles		1
		bunching		1.000000
		color			( 1.000000 1.000000 1.000000 0.500000 )
		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
		fade			0.500000
		offset		( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 0.000000 0.000000 0.000000 )
		direction	cone	( 45.000000 0.000000 1.000000 0.000000 )
		orientation	z
		speed			( 0.000000 0.000000 )
		rotation		( 0.000000 0.000000 )
		size			( 0.000000 20.000000 )
		aspect		( 1.000000 1.500000 )
	}
	{
		texture		"Data/Effect/Tex/ef_image000004.GTX"
		blendFunc	addblend
		time			0.300000
		deadTime		0.000000
		timeOffset	0.000000
		count			10
		cycles		1
		bunching		0.000000
		color			( 1.000000 1.000000 1.000000 1.000000 )
		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
		fade			0.500000
		offset		( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	2
		trailTime	0.300000
		distribution	sphere ( 0.000000 0.000000 0.000000 6.000000 )
		direction	outward	( 0.000000 0.000000 1.000000 0.000000 )
		orientation	aimed
		speed			( 10.000000 30.000000 )
		rotation		( 0.000000 0.000000 )
		size			( 1.000000 0.000000 )
		aspect		( 1.000000 1.000000 )
	}
	{
		texture		"Data/Effect/Tex/ef_image000004.GTX"
		blendFunc	addblend
		time			0.300000
		deadTime		0.000000
		timeOffset	0.000000
		count			10
		cycles		1
		bunching		1.000000
		color			( 1.000000 1.000000 1.000000 1.000000 )
		fadeColor		( 1.000000 1.000000 1.000000 0.000000 )
		fade			0.500000
		offset		( 0.000000 0.000000 0.000000 )
		gravity		0.000000
		trails	0
		trailTime	1.000000
		distribution	box ( 0.000000 0.000000 0.000000 )
		direction	cone	( 30.000000 0.000000 1.000000 0.000000 )
		orientation	view
		speed			( 10.000000 10.000000 )
		rotation		( 0.000000 0.000000 )
		size			( 3.000000 0.000000 )
		aspect		( 1.000000 1.000000 )
		customPath		helix ( 0.000000 0.000000 12.000000 5.000000 12.000000 )
	}
}



Could be one of these effect names,
Code:
Omni02
Omni03
Omni04
Omni05
Omni06
Omni07
Omni08
Omni09
Omni10
Omni01
Omni11
Omni12
Omni13
Omni15
Omni16
Omni17
Omni18
Omni19
Spot01
Omni20
Omni21
Omni22
for reference try open the login_map.map with notepad, or hex editor so u can read the info in there
 
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