(Q) Golden pots itemgroup

Junior Spellweaver
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Ok i will ask "simple" question:

How works these items:
689 - Gold Pot
690 - Silver Pot

next question;

How to change items "droped" items in this Pot's

InitItem:

(item(name 889) (Index 689)(Image "item182")(desc 351)(class general etc)(code 4 8 0 0)(country 0 2)(use 1)(plural 1)(cooltime 1000)(buy 0))

(item(name 890) (Index 690)(Image "item183")(desc 351)(class general etc)(code 4 8 0 0)(country 0 2)(use 1) (plural 1)(cooltime 1000)(buy 0))

ItemGroup:

Nothing


Any idea?
 
(monster (name 280) (index 280) (country 0) (race 1) (level 80) (ai 2) (range 44) (sight 220 320) (exp 2260) (itemgroup 182 2) (str 161) (hth 139) (int 90) (wis 50) (dex 90) (hp 2700) (mp 120) (aspeed 1600) (hit 109) (dodge 72)(attack 0 375 675) (magic 0 1) (defense 171 151) (absorb 21) (mspeed 1400 600) (resist 44 44 44 57 57) (quest ))


(monster (name 280) (index 280) (country 0) (race 1) (level 80) (ai 2) (range 44) (sight 220 320) (exp 2260) (itemgroup 182 12) (str 161) (hth 139) (int 90) (wis 50) (dex 90) (hp 2700) (mp 120) (aspeed 1600) (hit 109) (dodge 72)(attack 0 375 675) (magic 0 1) (defense 171 151) (absorb 21) (mspeed 1400 600) (resist 44 44 44 57 57) (quest ))
 
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Volcano2029 what was the point in posting some monsters in response?

I think they are inbuilt into one of the exe's like the mix chance and other stuff hard to change.

If you want to change the groups the only way you can sorta change it is to make a new group and have a dialog call that group and remove 1 of the pots when it does so, so unfortunately you need to talk to a npc.
 
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Don't think so, i've seen function itemrand for pots, which randomly picks out item from itemgroup.


If you want to change the groups the only way you can sorta change it is to make a new group and have a dialog call that group and remove 1 of the pots when it does so, so unfortunately you need to talk to a npc.
thats what i was saying. you need a dialog to use the itemrand function 'have a dialog call that group'
and the itemrand that is there already is to do with the red box event.
 
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thats what i was saying. you need a dialog to use the itemrand function 'have a dialog call that group'
and the itemrand that is there already is to do with the red box event.

in other words.... leave it like red box (like a quest)

but thats not really the idea for it would be nice to see where these items are selected from and it isnt from itemgroup
 
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