[question] v12 neuz.ini

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Does v12 have a neuz.ini?
if it doesent what does it use to connect to their server?
[COLOR="#15680"]how would i customize it to my server? [/COLOR]
i am probably not the only one in need of this answer so please dont go off topic
 
Does v12 have a neuz.ini?
if it doesent what does it use to connect to their server?
[COLOR="#15680"]how would i customize it to my server? [/COLOR]
i am probably not the only one in need of this answer so please dont go off topic

Im pretty sure that all flyff versions uses neuz.ini, but, let me explain one thing a little:
flyff.exe is the luncher, it only purpose is to update client files, change neuz.ini(at options button) and properly call neuz.exe.
Neuz.exe is the client it self, it lauches GameGuard and put all client files(maps, textures, etc) together to show to the player.
As long as I know, neuz.exe dont use neuz.ini to get the ip anymore, it is directly put in the code, it would be pretty easy to change(hex edit or disassembly), but, neuz.exe is kind of encryptaded, it is compactated, if you look at original neuz.exe and compare to our neuz_no_gg, our neuz is bigger.
It would need some disassembly knowledge to unpack and then take out gg, and that is how you customize.
I wish I made it clear enought.
 
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