Questions about add mobs Mir3 

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Hi i download mon.20 and 21 file and i see onlu one monsters in this files, i use Kaori program to see wil and wix file, how i can see others mob in this files and how i can add this mobs in create new monsters, for example in database i create Dragon and i wanna add this monster picture from this new mon20 fils. how i can make this? Thanks for help





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Adding mobs - a guide :)

In each mob file (1-20) the mobs go up by 1000 each time. To rerence a mob you do this fancy sum:

Take One away from mob file name
Take position of mob - so 1000 is 1, 2000 is 2 and so forth...
This gives you APPR - lets give a exmaple..

Mon20.wil/wix - you want a mob in there thats at position 5000, take one away from Mon filename (gives you 19) add on 5 thus the end number is 195.

The client we use CANNOT read past mon 20, no matter what you put in the appr it wont work, in fact you get NPC's afte that which flash (no idea why). Maybe a short guide is in order to use the editor and thus make your mobs....

So you have in your posession the new mon20 and 21 - now brilliant but what can you do with them? Well first off Wemade start there images at 1 where as the client we use starts at 0 (In the editor it always show starts at 1 but trust me, they do start at the numbers specified). Now it depends at this stage what you want to do with the said mob files because remember you aleady have a MON 20 with stuff in there - replace with the new one and your buggered eh - you loose some mobs.. Well this is not the case, first off, go look through all the files and make a list of files and positions that you can saftly insert a new mob, stuff like the football for example, Xmas Tree etc, so you use them? Probably not right..

So on with the show - open up the original MON FILE, export all to a directory (piccys that is) - this also saves a Placement file (which is needed trust me). Now new mon file, let say you have space in the old mon file in positions 1000-2000 and 5000-6000. You either export 1001-2000 as is to a directory or use offset so that the end export ends off as 1001-1999. Now comes the tricky part, delete in the original MON picys file you exported files 1001-1999, move or copy the piccys you exported from the new mobs into this dir.

Now open up the placement text file, same again - delete the bit for 1001-1999 and copy and paste the info from the new placement file into this one (lol almost there). Now use the editor again to make a WIL file from Images, specifiy the first mon folder you exported the piccys and give it a name. Now this will create a new MON file (say MON13) with the new mobs inserted, all in the right place as it were. Do the same with the Shadows (MONS file) or it will look rather odd a mob with a door as a shadow..

Looks complicated but once you do this a few times you will see it easy and this process is also used for Wepaons, Armours etc. You can even get MIR2 mobs in very easy this way to using the same program, I myself made a mon file with OmaKing, Axe Oma, hly deva etc using this very processs...
 
what about mon21....?? i made a new mob in mon21.wix and its first mob in this file... it should work because i can see mon 54 and mon 55 with mobs too and it working in my client.
 
For the mob to show, it not only has to be supported on the client (which its is nowadays) but the server as well. Mon 21 would be Appr 200-209 for example, if you try this (please do) you will see only a shadow and probably an npc image. We moved the mobs from Mon21 to D-Mon (this works fine) and referenced them via APPR 2000-2090. Mon22 for example has be ripped and injected into another mob, there is enough spaces left over easy to shove more mobs in anyhow..
 
Yeh i tried mon 21 and i saw shadow+image:P ... but in my files i already have busy appr 2000-2090 for mobs(mon54 or mon55 using this appr, cant remember), so if i make D-Mon and put there mobs it will fight with these mon 54/55:D ?
 
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