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RaptureMS - Jar and Scripts(No Source...Yet)

Mythic Archon
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

seems like PC Maple commands, just changed.
Can you elaborate on what else is in it?
 
Junior Spellweaver
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Thats why I said I wanna see if its worth it. I don't feel like even releaseing my files...Anyways try it out, and tell me your comments Forgot to add credits(will do later)Also don't post "Elaborate more" because im not going to. =) Sorry but im to tired right now. Also i used pcmaples commands thingy so
 
Back?
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

imma release the source if she dont lol because i just want to if u are releasing the jar ill release FILES! i have them so if u want them ill release them
 
Mythic Archon
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Not worth it.
 
Junior Spellweaver
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

imma release the source if she dont lol because i just want to if u are releasing the jar ill release FILES! i have them so if u want them ill release them
You actually have files from about 50 years ago...
DaOdin said:
Not worth it.
Thanks for the opinion.
 
Master Summoner
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Seems like its based off pcamaple, and looks like on of those noob repacks tbh :\

Sorry T_T
 
Newbie Spellweaver
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Nice release!
 
Junior Spellweaver
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Seems like its based off pcamaple, and looks like on of those noob repacks tbh :\

Sorry T_T

No it's just that PC Maple has took every single release and added it? How is that my problem? Try Downloading and trying out my files before criticizing the work, also try making and coding your own server by YOURSELF.
 
Experienced Elementalist
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Even thought no one wants the source, we could easily get it by decompiling the jar.
 
Junior Spellweaver
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Not even worth releasing if its based of Seanpack.
 
Elite Diviner
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Not even worth releasing if its based of Seanpack.

Oh really, I don't know if you know this but PCMaple is based off of SeanRepack -_-
 
Mythic Archon
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

PC Maple took almost every release. The PVP sounds interesting though
 
Mythic Archon
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

This just has a better pvp system
 
Master Summoner
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Release the source so I can pwn it with my own !pvp (challenge/accept/decline/withdraw) command.. =) (in my source ! is all commands f3)
 
Mythic Archon
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

@pvp (challenge/accept/etc) doesn't sound that hard to write
I'll write one and release it too!

progress: done challenge and accept

mine is pretty crappy though
It's like @pvp challenge <user>
It sends a message to user, the user can accept or decline
@pvp accept would warp the user to the pvp map
 
for(alive>0){makeMoney()}
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

No offense, but releasing just a .jar is pointless.
the ms privateserver community is too young to release completed, packed files.
 
Master Summoner
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

@pvp (challenge/accept/etc) doesn't sound that hard to write
I'll write one and release it too!

progress: done challenge and accept

mine is pretty crappy though
It's like @pvp challenge <user>
It sends a message to user, the user can accept or decline
@pvp accept would warp the user to the pvp map

No, its supposed to set the current map. You've got it all wrong =)

AND there's a timer too. AND other's can watch. AND its one-on-one. AND more than one match can be on in each map. =)
 
Mythic Archon
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Re: [Release]RaptureMS - Jar and Scripts(No Source...Yet)

Yeah I was thinking of doing that. That'll need extra stuff though. I'm too lazy to do it but I think this is what you need:
a fighting method in maplepvp and/or abstractdamagehandler in the pvp sections
public static boolean fighting(){
return true;}
this sets the pvp map to fighting
then
if fighting equals true, then get the ones mentioned in the commands
only they can fight

sounds complicated.
btw I finished my "noob" version. Oh well what it does is
what i mentioned above
and decline message is "You have been declined by" + name + ".";
withdraw I assumed was to get away from pvp.
I made it so the other guy gains a kill but you don't gain a death

anyways is there a way to bring up that trade request button/ guild request/part request thing? That'll be cool for this project

Wait did you edit your post lol? I didn't recall the more than 1 match on a map thing. Why don't you release your pro script for us? :)
 
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