Rates Server

its in the map config file

look for the section named StatusByLevel and add after it this

cexp=1 jexp=1 wexp=1
 
its in the map config file

look for the section named StatusByLevel and add after it this

cexp=1 jexp=1 wexp=1
<section name="Saga.Factory.StatusByLevel" type="Saga.Configuration.StatusByLevelSettings, Saga.Map, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, cexp=1000, jexp=1000, wexp=1000" />

put this not explain how it would have changed anything better?
 
Last edited:
/Saga.Map/PrimaryTypes/Character.cs

Open Character.cs, scroll down until you see

Code:
#region Character - Rates

        public double _CexpModifier = 1;
        public double _JexpModifier = 1;
        public double _WexpModifier = 1;
        public double _DropRate = 1;

#endregion

Change the rates then recompile.
 
Would be nice to get the configuration file working for rates though. Not a good idea to have magic numbers scattered around in your sourcecode.
 
I agree with Mac, it would be better to config it either in a config file...
For example if i want weekends to give double XP for events, i have to recompile twice a week...that would get annoying.
 
even if you change this

#region Character - Rates

public double _CexpModifier = 1;
public double _JexpModifier = 1;
public double _WexpModifier = 1;
public double _DropRate = 1;

#endregio

1 = to x1? or 1 = to x10? i dont get it??
 
#region Character - Rates

public double _CexpModifier = 1;
public double _JexpModifier = 1;
public double _WexpModifier = 1;
public double _DropRate = 1;

#endregion

this code doesn't work with my server. Is there any other things I should do for it to work.

does it needs to be recompiled?
 
#region Character - Rates

public double _CexpModifier = 1;
public double _JexpModifier = 1;
public double _WexpModifier = 1;
public double _DropRate = 1;

#endregion

this code doesn't work with my server. Is there any other things I should do for it to work.

does it needs to be recompiled?

yes, it needs to be recompiled. :P
 
can anyone give out a recompiled version of the file?

haha i dont have VS installed =D and i dont know how to use it... =D

maybe a 250x rates for all wep base and job exp??

if anyone wont mind?
 
can anyone give out a recompiled version of the file?

haha i dont have VS installed =D and i dont know how to use it... =D

maybe a 250x rates for all wep base and job exp??

if anyone wont mind?


I will try to recompile this and release it here.... maybe after 3 days.... I have to test it before I release it. :laugh:

One thing that questions me is how do I modify this.... is this modifier works like 1=100% or x1 ? if it is, to be able to make the rates into 250x, i will be going to put it like this?

#region Character - Rates

public double _CexpModifier = 250;
public double _JexpModifier = 250;
public double _WexpModifier = 250;
public double _DropRate = 250;

#endregion

correct me if I'm wrong. <I'm just a Beginner in Programing though.>
 
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