Sorry for the double post.(i already posted thid in other section ^^)
So i notice when i delete de saga.map.config file on binary folder
i have to make the saga.map.exe configuration again.. and i have been able to modifi the
rate's on the server.
if i change de character.cs on sagarev41\Saga.Map\PrimaryTypes it will mutiply by the number
on character rates.
So if u set on saga.map.exe configuration a rete of 500x for all and let the characters rate
like this,
#region Character - Rates
[NonSerialized()]
public double _CexpModifier = 250;
[NonSerialized()]
public double _JexpModifier = 250;
[NonSerialized()]
public double _WexpModifier = 250;
[NonSerialized()]
public double _DropRate = 250;
The server will make this calc,
map cexp rate = 500* character cexp rate = 250
500*250 = global cexp rate
global cexp rate = 125,000
If u have already set a hight rate on saga.map.exe configuration u dont need to edit the chars rate.
But if u feel ur server are low rate and, wont reconfig de saga.map.exe, u can edit the chars hate, but, u will need to recompile the character.cs
Ps. this is my way of think, only my, it's not a rule.. or maby is
Let me know if im worng ^.-