[REL] Gameserver loads all maps

Junior Spellweaver
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Open up your map.cs

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Code:
/*
* Created by SharpDevelop.
* User: sams
* Date: 3/10/2009
* Time:  6:15 PM
* 
* To change this template use Tools | Options | Coding | Edit  Standard Headers.
*/
using System;

namespace  CoEmu_v2_GameServer.Structs
{
/// <summary>
/// Description of  Map.
/// </summary>
public partial class Struct
{
public enum  Maps : int
{
DesertCity = 1000,
AncientMaze = 1001,
TwinCity =  1002,
Mine01 = 1003,
Promotion = 1004,
Arena = 1005,
Stables =  1006,
Smith = 1007,
grocery = 1008,
grocery2 = 1009,
newbie =  1010,
MapleForest = 1011,
sky = 1012,
WonderLand = 1013,
DragonPool  = 1014,
BirdIsland = 1015,
KylinCave = 1016,
AdvanceZone =  1017,
SmallArena = 1018,
LargeArena = 1019,
ApeMoutain = 1020,
mine  = 1021,
brave = 1022,
mineone = 1025,
minetow = 1026,
minethree =  1027,
minefour = 1028,
mineone2 = 1029,
minetow2 = 1030,
minethree2  = 1031,
minefour2 = 10***
newbie2 = 1035,
Market =  1036,
factionblack = 1037,
faction = 1038,
playground = 1039,
skycut  = 1040,
skymaze = 1041,
lineuppass = 1042,
lineup1 = 1043,
lineup2 =  1044,
lineup3 = 1045,
lineup4 = 1046,
lineup5 = 1047,
lineup6 =  1048,
lineup7 = 1049,
lineup8 = 1050,
riskisland = 1051,
skymaze1 =  1060,
skymaze2 = 1061,
skymaze3 = 1062,
star = 1064,
boa =  1070,
newcanyon = 1075,//2nd AC Map
newwoods = 1076, //2nd PC  Map
newdesert = 1077,
newisland = 1078,
parena = 1080,
parena2 =  1081,
mysisland = 1079,
riskisland2 = 1063,
idlandmap =  1082,
parenam = 1090,
parenas = 1091,
house03 = 10***
sanctuary =  1601,
task01 = 1201,
task02 = 1202,
task03 = 1203,
task04 =  1204,
task05 = 1205,
minea = 1500,
mineb = 1501,
minec =  1502,
mined = 1503,
maidanA = 1360,
maidanE = 1364,
slpk =  1505,
hhpk = 1506,
ympk = 1508,
mfpk = 1509,
faction01 =  1550,
faction01A= 1551,
grocery3 = 1510,
forum = 1511,
jokul01 =  1615,
tiemfiles = 1616,
tiemfilesA = 1617,
cordiform =  1645,
factionA = 1560,
factionB = 1561,
forumA = 1707,
Nhouse04 =  601,
arenanone = 700,
kunlun1 = 1712,
kunlun2 = 1713,
kunlun3 =  1714,
kunlun4 = 1715,
kunlun5 = 1716,
kunlun6 = 1717,
kunlun7 =  1718,
kunlun8 = 1719,
kunlun9 = 1720,
fairylandPK07 =  1760,
Halloween2007a = 1766,
Halloween2007boss = 1767,
woodsz =  1066,
qilingz = 1067,
desertsnail = 1069,
parenamA =  1763,
fairylandPK03 = 1764,
Nhouse04A = 1765,
star05 =  1761,
icecryptlev1 = 1762,
idlandmapA = 1769,
star01 = 1****
star02  = 1****
star03 = 1102,
star04 = 1103,
star05A = 1****
star10 =  1****
star06 = 1106,
star07 = 1107,
star08 = 1108,
star09 =  1****
task07 = 1207,
task08 = 1208,
task10 = 1210,
task11 =  1211,
idlandmapB = 1769,
forum7 = 1068,
fairylandPK02 =  1730,
fairylandPK04 = 17***
fairylandPK06 = 1734,
fairylandPK07B =  1735,
Hallowmas = 1819,
prison7 = 6003,
fairylandPK10 =  1812,
fairylandPK04B = 1813,
fairylandPK06B = 1814,
Halloween2007aB =  1785,
Halloween2007b = 1786,
Halloween2007bossB = 1787,
sky7 =  1768,
slpk8 = 1779,
slpk9 = 1780,
flower = 1806,
christmas01 =  1826,
christmas02 = 18***
islandsnail = 1212,
desertsnailA =  1213,
canyonfairy = 1214, // Advance zone, alien apes etc
woodsfairy =  1215,
newplainfairy = 1216,
stask01 = 1351,
stask02 = 1352,
stask03  = 1353,
stask04 = 1354,
blpk = 1507, //BI PK Map
tiger1 = 1512, // Hawk  cave
Gulf = 1700, //2nd rb
Dgate = 2021,
Dsquare = 2022,
Dcloister =  2023,
Dsigil = 2024,
prison = 6000,
house01 = 1098,
mineonee =  5000,
prison2 = 6001,
/*
* 2024 = Discity
* 1505 = TC Pk Map
*  s-task01-04 = Lab
*/

}
}
}
 
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