[Release] 1000-Year old E-Moogy

Junior Spellweaver
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Hello Ragezone Community,

i saw that most repacks dont have the 1000-Year old E-Moogy or at least not a working one. Well this one should be without bugs. I am sure some ppl will be happy about this little "release" :p

macro.dat:
( monsterinfo ( key 702) ( bone 74 ) (level 99) ( scale 0.8 35 ) ( motion "AAAAAAAAAA" ) (mspeed 1550 1550) (attheight 30) (damage_direction 0))
( monsterbone (key 74) ( bone 3 28 28 33 34 37 32 31) ( target -3.0 3.5 2.0 26) (motion 0 0 0 0 0 0 0) (part 1 0) (damage 40 30 20 0))

message-e.dat:
( monstername 702 "1000-Year old E-Moogy")

InitMonster.txt:
(monster (name 702) (index 702) (country 2) (race 1) (level 99) (ai 5) (range 60) (sight 360 380) (exp 32500000) (itemgroup 5014 4) (itemgroup 5015 4)
(str 310) (hth 200) (int 80) (wis 80) (dex 110) (hp 5000000) (mp 1000) (aspeed 1400) (hit 200) (dodge 110)
(attack 0 1500 2500) (magic 1500 2500) (defense 380 380) (absorb 40) (mspeed 1600 600) (resist 18 18 18 18 18)
(quest ) (skill (32 1)) (SkillInfo 32 16 80 6000))

And the Files:
View attachment data.rar

Have Fun, Fritjef
 
invisible ey... hmmm

hear have mine
spits fireballs
Code:
;A 1000yr old E-Moogy
( monsterinfo ( key 383) ( bone 74 ) (level 85) ( scale 0.1 1 ) ( motion "AAAAAAAAAA" ) (mspeed 1550 1550) (attheight 30) (damage_direction 0) (attack_direction 0))

Code:
;
( monsterbone (key 74) ( bone 3 28 28 33 34 37 32 31) ( target -3.0 3.5 2.0 26) (motion 0 0 0 0 0 0 0) (part 1 0) (damage 40 30 20 0))

Code:
;A Thousand year old E-Moogy
(monster (name 383) (index 383) (country 0 1 2) (race 1) (level 85) (ai 5) (range 30) (sight 360 380) (exp 1) (itemgroup 1 1) (itemgroup 1 1)
    (str 290) (hth 200) (int 150) (wis 150) (dex 109) (hp 20000) (mp 180) (aspeed 500) (hit 100) (dodge 60)
    (attack 0 2000 3500) (magic 150 150) (defense 150 150) (absorb 40) (mspeed 1600 600) (resist 50 50 50 70 70)
    (skill (25 1) (25 2) (27 1) (27 2) )
    (quest ))

its the ghost of dragon i need fixing , mine has a gimpy leg
 
ok i have a problem with it, i got the body but the head is msising, he has invisible head, though the til/body is great..

what is the problem / how to fix :D
 
Not Sure why everyone has problems with the mobs (at least in the GB files ... they should all be fine)

Now were the real problem comes in Private Servers is the issue of how the mobs attack. In the new Engine there are attacks unavailable in the old. Therefore to "fix" this you must fix motion files (basically copy one working one to the one that is causing the mob to misbehave).

This was the same issue with the Tree Mob from FoE. Soul666 showed me how to fix this and I posted a fix for it.

I will dig up my notes and post if you guys are still having problems.

Cheers!
 
i made mine spit fireballs
what skill is that

.

It is if im not wrong a stronger version from the demon workers skill^^

For those who have problems...if you made all like i wrote it should work, so i guess you made something wrong, it works fine for me with these files :) I look tomorrow if there are some files missing (no dragon head).

@Bjorn yes the over/underground animation dont work, if i can make it work i release it again ;)

Greets Fritjef

Edit: Ah btw, look @video in my signature to see how it looks on my server
Edit 2: hmm didnt find any other files related to the dragon there is only one part for this mob :p
 
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