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- Jan 25, 2007
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Aiie everyone! I found this Dragon Platebody, and releasing on here. THIS IS NOT MINE.
Ok, well, i was lookin around a little, and found that no one actually had the real dragon plate fully animating with correct colours, and i've even recieved a request from SWAT saying can you animate the new one, when i already had it released on mopar on the day it came out, but since most people don't like mopar, i is posting it here
On with the show.
So yeah, in my opinion it looks a lot worse than my other one, arms are too skinny, and it just looks generally gay.
Lol.
If you want my version, which looks a lot better in my opinion, here's the link:
Removed advertisement link
Also, i took around 10 mins gettin the drop model perfect
So use my ints.
Okay, well, heres pics.
Download -
...
Extract them and place them in your models folder
Ok, now, heres the class8 code.
MAKE SURE YOU USE MY INTS, OR ELSE IT WILL NOT WORK!
Place that code in your class8.java below another previously added item.
Save compile, and run your client, log in.
When you have logged in, make sure your models you downloaded are placed in your models folder, then type this:
NOT :
::add model
/add model
To Make It Completely Unglitched
Ok, this is to make it appear in platebody spot and to make some of the holes disappear.
1.) Go into your server folder.
2.) Find Item.java. Open it up.
3.) Search, body
4.) Add the item id of the Platebody (13665) under another id In the body section of the file.
3.) Now this time, search platebody
4.) Do exactly the same as you did previously: Add the item id of the Platebody (13665) under another id In the platebody section of the file.
5.) Save and close it down, then find item4.java in your server folder, do exactly the same thing as you did in item.java
6.) Save and close that, compile, restart server and log in.
7.) The Platebody should now go to the body position.
Ok, well, i was lookin around a little, and found that no one actually had the real dragon plate fully animating with correct colours, and i've even recieved a request from SWAT saying can you animate the new one, when i already had it released on mopar on the day it came out, but since most people don't like mopar, i is posting it here

On with the show.
So yeah, in my opinion it looks a lot worse than my other one, arms are too skinny, and it just looks generally gay.

Lol.
If you want my version, which looks a lot better in my opinion, here's the link:
Removed advertisement link
Also, i took around 10 mins gettin the drop model perfect

So use my ints.
Okay, well, heres pics.
![Raknia - [Release] [317] [Client - Addon] Dragon platebody - RaGEZONE Forums Raknia - [Release] [317] [Client - Addon] Dragon platebody - RaGEZONE Forums](http://i285.photobucket.com/albums/ll63/Silent_CJ/RunescapesFinalDragonPlatebody.jpg)
![Raknia - [Release] [317] [Client - Addon] Dragon platebody - RaGEZONE Forums Raknia - [Release] [317] [Client - Addon] Dragon platebody - RaGEZONE Forums](http://i285.photobucket.com/albums/ll63/Silent_CJ/RunescapesFinalDragonPlatebodyMetas.jpg)
Download -
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...
Extract them and place them in your models folder
Ok, now, heres the class8 code.
MAKE SURE YOU USE MY INTS, OR ELSE IT WILL NOT WORK!
Code:
if(i == 13665) // change this if you need to "item number"
{
class8.aStringArray189 = new String[5];
class8.aStringArray189[1] = "Wield";//New option
class8.anIntArray156 = new int[2];
class8.anIntArray160 = new int[2];
class8.anIntArray156[0] = 43072;
class8.anIntArray160[0] = 925;
class8.anIntArray156[1] = 4550;
class8.anIntArray160[1] = 925;
class8.anInt174 = 14104; //Model ID
class8.anInt181 = 1330; //zoom increase will make it smaller
class8.anInt190 = 310; //model rotate up+down increase to move doen away from you
class8.anInt198 = 1800; //model rotate side ways increase to move right in circle
class8.anInt169 = 0; // model offset increase to move to the right
class8.anInt194 = 1; //model offset increase to move up
class8.anInt165 = 14105;//male wearing
class8.anInt200 = 14105;//female wearing
class8.anInt164 = 14106;//Female arms/sleeves
class8.anInt188 = 14106;//male arms/sleeves
class8.aBoolean176 = false;//Stackable
class8.aString170 = "Dragon platebody";//Name of the new item
class8.aByteArray178 = "Provides excellent protection".getBytes();//examin info
}
Place that code in your class8.java below another previously added item.
Save compile, and run your client, log in.
When you have logged in, make sure your models you downloaded are placed in your models folder, then type this:
Code:
add model 14104
add model 14105
add model 14106
NOT :
/add model
To Make It Completely Unglitched
Ok, this is to make it appear in platebody spot and to make some of the holes disappear.
1.) Go into your server folder.
2.) Find Item.java. Open it up.
3.) Search, body
4.) Add the item id of the Platebody (13665) under another id In the body section of the file.
3.) Now this time, search platebody
4.) Do exactly the same as you did previously: Add the item id of the Platebody (13665) under another id In the platebody section of the file.
5.) Save and close it down, then find item4.java in your server folder, do exactly the same thing as you did in item.java
6.) Save and close that, compile, restart server and log in.
7.) The Platebody should now go to the body position.
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