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- Aug 29, 2007
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hi well its been a longtime of a release so here I am to bring some =D
Some of you may have fig'd out how to do this an if so now everyone does..
So everyone wants to know how to add a custom dungeon, well 'Custom' is not strictly true but I have the know how to add copy dungeon..
This worked on my KalGods server known as 'n00b Dungeon' an I will release the files here for the texures which is why I posted in releases an not guides.
Step1.
Get yourself a copy of Red3lzrr's Kalonline Maps a cord finder app.
Download here:
Step2.
Pick where your dungeon will sit in the dungeon maps.
Open the Kalonline Maps app an click view dungeon map this will show you rows of dungeons, now the trick is find a free map. now if you using D1 map it uses 2 maps 1 on top of the other so you will need to find 2 maps like this free.. see below.
The red box is the old 1 hall D1 an for this release I will be working with these files :closedeyes:
now the idea is to take these maps an mirror them on 2 free spaces in the grid above
Get your X,Y for both maps you have picked to place your new dungeon, in my case i used:
6,6 7,6
add these to your server like so:
Now I know im using 4 x,y's here but I just copied the D1 from INT an they using 4 so i duno :S
You need to make your .ksm too for the maps in the index 5 (I just copied the D1 ksm's an renamed them to my x,y). You can use any index as long as its not listed in the current map list you got open, 5 was the next free index so i used it.
once your done save an run server to test your indexs & ksm's
Step3.
Editing the client pk.
with your pk editor open config.pk an goto macro.dat scroll down to the maps an add your dungeon indexs an the dungeon files.
NOTE: you cant make new dungeon files.. well i cant lol maybe someone can but everytime I tried to make a custom folder an copied the dungeon maps into it ingame it was just black an no GBs loaded.
So you can only mirror dungons I.E. make a mirror of D1 or D2 or maybe floors I never tried floors
Anyway for this release I used old D1 so I pointed my index to folder 'tomb_01'
NOTE: you wont need to make a mini map for this as the folder 'tomb_01' has a working mini map so if you call this folder the mini map for it will load on any dungeon
Save your work an make your pk an added to your client.
Step4.
Getting your cords
Ok in the Kalonline Maps app find your x,y map now imagen your D1 in the free map space an try to find an area where you know a room sits.. sometimes this takes a couple of trys but you will get there..
when you think you found the right area right click an get cords then paste them in notepad.
run game an port to them cords (/move2 5 cordx,cordy)
/move2 index cords
you should port to your custom dungeon
if you using my codes in this release here are the cords for the dungeon:
5 50455 50488
Enjoy I know this is tricky but i wont support this post.. it works an i proved it in KalGods.
My custom textures for old D1 there pritty sweet:
Some of you may have fig'd out how to do this an if so now everyone does..
So everyone wants to know how to add a custom dungeon, well 'Custom' is not strictly true but I have the know how to add copy dungeon..
This worked on my KalGods server known as 'n00b Dungeon' an I will release the files here for the texures which is why I posted in releases an not guides.
Step1.
Get yourself a copy of Red3lzrr's Kalonline Maps a cord finder app.
Download here:
You must be registered to see links
Step2.
Pick where your dungeon will sit in the dungeon maps.
Open the Kalonline Maps app an click view dungeon map this will show you rows of dungeons, now the trick is find a free map. now if you using D1 map it uses 2 maps 1 on top of the other so you will need to find 2 maps like this free.. see below.
The red box is the old 1 hall D1 an for this release I will be working with these files :closedeyes:
now the idea is to take these maps an mirror them on 2 free spaces in the grid above
Get your X,Y for both maps you have picked to place your new dungeon, in my case i used:
6,6 7,6
add these to your server like so:
Code:
(initmap (index 5) (kind 1) (xy 6 6) (filename "n_006_006.ksm"))
(initmap (index 5) (kind 1) (xy 6 7) (filename "n_006_007.ksm"))
(initmap (index 5) (kind 1) (xy 7 6) (filename "n_007_006.ksm"))
(initmap (index 5) (kind 1) (xy 7 7) (filename "n_007_007.ksm"))
Now I know im using 4 x,y's here but I just copied the D1 from INT an they using 4 so i duno :S
You need to make your .ksm too for the maps in the index 5 (I just copied the D1 ksm's an renamed them to my x,y). You can use any index as long as its not listed in the current map list you got open, 5 was the next free index so i used it.
once your done save an run server to test your indexs & ksm's
Step3.
Editing the client pk.
with your pk editor open config.pk an goto macro.dat scroll down to the maps an add your dungeon indexs an the dungeon files.
NOTE: you cant make new dungeon files.. well i cant lol maybe someone can but everytime I tried to make a custom folder an copied the dungeon maps into it ingame it was just black an no GBs loaded.
So you can only mirror dungons I.E. make a mirror of D1 or D2 or maybe floors I never tried floors
Anyway for this release I used old D1 so I pointed my index to folder 'tomb_01'
Code:
;Newbie Dungeon
(initmap (index 5) (kind 1) (fog 8000 0.77 0.77 0.77 ) (xy 6 6) (orgPatch 6 6) (mapname "tomb_01"))
(initmap (index 5) (kind 1) (fog 8000 0.77 0.77 0.77 ) (xy 6 7) (orgPatch 6 6) (mapname "tomb_01"))
(initmap (index 5) (kind 1) (fog 8000 0.77 0.77 0.77 ) (xy 7 6) (orgPatch 6 6) (mapname "tomb_01"))
(initmap (index 5) (kind 1) (fog 8000 0.77 0.77 0.77 ) (xy 7 7) (orgPatch 6 6) (mapname "tomb_01"))
NOTE: you wont need to make a mini map for this as the folder 'tomb_01' has a working mini map so if you call this folder the mini map for it will load on any dungeon
Save your work an make your pk an added to your client.
Step4.
Getting your cords
Ok in the Kalonline Maps app find your x,y map now imagen your D1 in the free map space an try to find an area where you know a room sits.. sometimes this takes a couple of trys but you will get there..
when you think you found the right area right click an get cords then paste them in notepad.
run game an port to them cords (/move2 5 cordx,cordy)
/move2 index cords
you should port to your custom dungeon
if you using my codes in this release here are the cords for the dungeon:
5 50455 50488
Enjoy I know this is tricky but i wont support this post.. it works an i proved it in KalGods.
My custom textures for old D1 there pritty sweet:
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