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- Apr 7, 2007
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ijji based shop(download at bottum)
and here are some add ons!
zitem.xml
shop.xml
download...
from filexoom
from megaupload
and here are some add ons!
zitem.xml
Code:
<!-- Dual Wield : Katana - Weapon Type is 'dualkatana -->
<!-- 무게는 통상 1.5배, 데미지는 통상 0.8배, 딜레이는 통상 0.7배 * 0.9배, 가격은 1.4배 -->
<!-- 철제 소태도의 실제적 비교모델은 군용 장검 -->
<ITEM id="31" name="STR:ZITEM_NAME_31" mesh_name="blade02x2" totalpoint="0" type="melee"
res_sex="a" res_level="10" slot="melee" weapon="doublekatana" weight="18" bt_price="850"
delay="290" damage="14" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_31" />
<ITEM id="32" name="STR:ZITEM_NAME_32" mesh_name="blade01x2" totalpoint="0" type="melee"
res_sex="a" res_level="21" slot="melee" weapon="doublekatana" weight="14" bt_price="2000"
delay="280" damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_32" />
<ITEM id="33" name="STR:ZITEM_NAME_33" mesh_name="blade06x2" totalpoint="0" type="melee"
res_sex="a" res_level="32" slot="melee" weapon="doublekatana" weight="20" bt_price="5000"
delay="280" damage="16" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_33" />
<ITEM id="34" name="STR:ZITEM_NAME_34" mesh_name="blade05x2" totalpoint="0" type="melee"
res_sex="a" res_level="43" slot="melee" weapon="doublekatana" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_34" />
<ITEM id="35" name="MoonWar Kodachi" mesh_name="blade04x2" totalpoint="0" type="melee"
res_sex="a" res_level="15" slot="melee" weapon="doublekatana" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_34" />
<ITEM id="36" name="Darkness Kodachi" mesh_name="blade03x2" totalpoint="0" type="melee"
res_sex="a" res_level="15" slot="melee" weapon="doublekatana" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_34" />
<ITEM id="37" name="Ancient Kodachi" mesh_name="blade07x2" totalpoint="0" type="melee"
res_sex="a" res_level="15" slot="melee" weapon="doublekatana" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_34" />
<ITEM id="38" name="Assasin Kodachi" mesh_name="blade08x2" totalpoint="0" type="melee"
res_sex="a" res_level="15" slot="melee" weapon="doublekatana" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_34" />
<!-- 테스트용 대검입니다. 나중에 삭제요망 -->
<ITEM id="51" name="STR:ZITEM_NAME_51" mesh_name="sword01" totalpoint="0" type="melee"
res_sex="a" res_level="15" slot="melee" weapon="greatsword" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_51" />
<ITEM id="52" name="Skull Giant Sword" mesh_name="sword02" totalpoint="0" type="melee"
res_sex="a" res_level="15" slot="melee" weapon="greatsword" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_51" />
<ITEM id="53" name="Fire-Blast Sword" mesh_name="sword03" totalpoint="0" type="melee"
res_sex="a" res_level="15" slot="melee" weapon="greatsword" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_51" />
<ITEM id="54" name="God Slayer" mesh_name="sword04" totalpoint="0" type="melee"
res_sex="a" res_level="15" slot="melee" weapon="greatsword" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_51" />
<ITEM id="55" name="Bright Giant Sword" mesh_name="sword05" totalpoint="0" type="melee"
res_sex="a" res_level="15" slot="melee" weapon="greatsword" weight="18" bt_price="12000"
delay="260" damage="18" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="STR:ZITEM_DESC_51" />
<!-- SEMI AUTO SHOTGUN : Magazine = 12 ea ////////////////////////////////////////////////////////////////// -->
<ITEM id="6501" name="Canon 1" mesh_name="shotgun06" totalpoint="0" type="range"
res_sex="a" res_level="20" slot="range" weapon="shotgun" weight="18" bt_price="2000"
delay="400" damage="6" ctrl_ability="110" magazine="10" maxbullet="40" reloadtime="6"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Canox shocked all with this revolutionary prototype semi-auto shotgun that is fast firing beyond belief, the only drawback is its weight."
effect_id="5" />
<ITEM id="6502" name="Ripper III" mesh_name="shotgun08" totalpoint="0" type="range"
res_sex="a" res_level="25" slot="range" weapon="shotgun" weight="17" bt_price="6000"
delay="450" damage="8" ctrl_ability="100" magazine="8" maxbullet="36" reloadtime="6"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Walcom has also made a semi-auto shotgun, but this version focuses on less weight, and better control. Its drawbacks are its smaller clip."
effect_id="5" />
<ITEM id="6503" name="Canon 3" mesh_name="shotgun06" totalpoint="0" type="range"
res_sex="a" res_level="25" slot="range" weapon="shotgun" weight="19" bt_price="6000"
delay="380" damage="7" ctrl_ability="120" magazine="12" maxbullet="48" reloadtime="6"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="The new Canon has a larger clip and fires faster, but has more weight and less control as a result."
effect_id="5" />
<ITEM id="6504" name="Ripper VI" mesh_name="shotgun08" totalpoint="0" type="range"
res_sex="a" res_level="0" slot="range" weapon="shotgun" weight="18" bt_price="10000"
delay="430" damage="9" ctrl_ability="100" magazine="8" maxbullet="42" reloadtime="6"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="This new version boasts stonger power and a slighty bigger clip."
effect_id="5" />
<ITEM id="6505" name="Canon 5" mesh_name="shotgun06" totalpoint="0" type="range"
res_sex="a" res_level="40" slot="range" weapon="shotgun" weight="19" bt_price="10000"
delay="350" damage="8" ctrl_ability="120" magazine="12" maxbullet="48" reloadtime="6"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="New improvements are more damage and less delay."
effect_id="5" />
<ITEM id="6506" name="Ripper VII" mesh_name="shotgun09" totalpoint="0" type="range"
res_sex="a" res_level="55" slot="range" weapon="shotgun" weight="18" bt_price="16000"
delay="410" damage="11" ctrl_ability="90" magazine="8" maxbullet="42" reloadtime="6"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Completly redone model, with more control and less weight, but more delay."
effect_id="5" />
<ITEM id="6507" name="Canon 7" mesh_name="shotgun02" totalpoint="0" type="range"
res_sex="a" res_level="55" slot="range" weapon="shotgun" weight="20" bt_price="16000"
delay="320" damage="9" ctrl_ability="130" magazine="12" maxbullet="48" reloadtime="6"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_shotgunpa_reload"
snd_fire="we_shotgunpa_fire" snd_dryfire="762arifle_dryfire" desc="Redone model, with even faster firing rate, but less control and weight."
effect_id="5" />
<!-- HEAVY MACHINEGUN /////////////////////////////////////////////////////////////////////////////////////////// -->
<ITEM id="8501" name="Old Glory" mesh_name="machinegun01" totalpoint="0" type="range"
res_sex="a" res_level="50" slot="range" weapon="machinegun" weight="40" bt_price="40000"
delay="40" damage="20" ctrl_ability="140" magazine="500" maxbullet="1500" reloadtime="20"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" limitspeed="60" limitwall="1" color="#FFFFFFFE" image_id="2" bullet_image_id="0"
magazine_image_id="0" snd_reload="we_machinegun_reload" snd_fire="we_smg_fire"
snd_dryfire="762arifle_dryfire" desc="This heavy gun, known as 'Old Glory', is the heaviest and hardest to control gun, but it is the strongest." effect_id="9" />
<ITEM id="10000023" name="Dagger Premmium 1" mesh_name="dagger_wood" totalpoint="0" type="melee"
res_sex="a" res_level="10" slot="melee" weapon="dagger" weight="7" bt_price="1000" delay="370"
damage="6" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Dagger Premmium 1" />
<ITEM id="10000048" name="Katana Premmium 3" mesh_name="katana_wood" totalpoint="0" type="melee"
res_sex="a" res_level="20" slot="melee" weapon="katana" weight="9" bt_price="20000" delay="360"
damage="17" range="160" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="Katana Premmium 3" />
<ITEM id="10185" name="Training Sword" mesh_name="katana_wood" totalpoint="0" type="melee"
res_sex="a" res_level="0" slot="melee" weapon="katana" weight="10" bt_price="20" delay="349"
damage="15" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="A katana mesh not used by Maiet, yet provided in the model.mrs" />
<ITEM id="10194" name="Midnight Blood" mesh_name="MidnightBlood" totalpoint="0" type="melee"
res_sex="a" res_level="60" slot="melee" weapon="katana" weight="12" bt_price="20" delay="329"
damage="33" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="-33" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="The sword of night. The sword of death." />
<ITEM id="10195" name="Bloody Sword" mesh_name="BloodySword" totalpoint="0" type="melee"
res_sex="a" res_level="66" slot="melee" weapon="katana" weight="10" bt_price="666" delay="329"
damage="24" range="220" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="..." />
<!-- luckybag -->
<ITEM id="400000011" name="STR:ZITEM_NAME_400000011" mesh_name="luckybag" totalpoint="0" type="custom"
res_sex="a" res_level="5" slot="custom" weapon="food" weight="4" bt_price="2000" delay="1000"
damage="0" ctrl_ability="0" magazine="4" maxbullet="4" reloadtime="10" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_400000011" />
<ITEM id="999966" name="Wooden Giant Sword" mesh_name="sword_wood" totalpoint="0" type="melee"
res_sex="a" res_level="5" slot="melee" weapon="greatsword" weight="6" bt_price="100"
delay="160" damage="25" ctrl_ability="0" magazine="0" reloadtime="0" slug_output="false"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="0" bullet_image_id="0" magazine_image_id="0" desc="made for BDSX-Gunz" />
<ITEM id="50034" name="Walcom SSL" mesh_name="smg02" totalpoint="0" type="range"
res_sex="a" res_level="60" slot="range" weapon="smg" weight="14" bt_price="40000" delay="65"
damage="7" ctrl_ability="50" magazine="50" maxbullet="200" reloadtime="5" slug_output="true"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="blabla"
effect_id="5" />
<ITEM id="50035" name="Walcom SSL x2" mesh_name="smg02x2" totalpoint="0" type="range"
res_sex="a" res_level="64" slot="range" weapon="smgx2" weight="30" bt_price="50000"
delay="65" damage="14" ctrl_ability="90" magazine="40" maxbullet="200" reloadtime="5"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="blablaaaa"
effect_id="6" />
<ITEM id="50036" name="Walcom XXL" mesh_name="smg03" totalpoint="0" type="range"
res_sex="a" res_level="80" slot="range" weapon="smg" weight="16" bt_price="80000" delay="100"
damage="12" ctrl_ability="50" magazine="30" maxbullet="120" reloadtime="5" slug_output="true"
gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0" lr="0" color="#FFFFFFFF"
image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="blabla"
effect_id="5" />
<ITEM id="50037" name="Walcom XXL x2" mesh_name="smg03x2" totalpoint="0" type="range"
res_sex="a" res_level="85" slot="range" weapon="smgx2" weight="32" bt_price="100000"
delay="100" damage="25" ctrl_ability="90" magazine="30" maxbullet="120" reloadtime="5"
slug_output="true" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="2" bullet_image_id="0" magazine_image_id="0" snd_reload="we_smg_reload"
snd_fire="we_smg_fire" snd_dryfire="762arifle_dryfire" desc="blalbla"
effect_id="6" />
<!-- 異붽??꾩갹 -->
<ITEM id="526001" name="STR:ZITEM_NAME_526001" mesh_name="bulletkit" totalpoint="0" type="custom"
res_sex="a" res_level="0" slot="custom" weapon="bulletkit" weight="4" bt_price="400"
delay="1000" damage="0" ctrl_ability="0" magazine="2" maxbullet="2" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_526001" />
<ITEM id="526002" name="STR:ZITEM_NAME_526001" mesh_name="bulletkit" totalpoint="0" type="custom"
res_sex="a" res_level="20" slot="custom" weapon="bulletkit" weight="5" bt_price="5000"
delay="1000" damage="0" ctrl_ability="0" magazine="3" maxbullet="3" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_526001" />
<ITEM id="526003" name="STR:ZITEM_NAME_526001" mesh_name="bulletkit" totalpoint="0" type="custom"
res_sex="a" res_level="40" slot="custom" weapon="bulletkit" weight="6" bt_price="20000"
delay="1000" damage="0" ctrl_ability="0" magazine="4" maxbullet="4" reloadtime="10"
slug_output="false" gadget_id="0" hp="0" ap="0" maxwt="0" sf="0" fr="0" cr="0" pr="0"
lr="0" color="#FFFFFFFF" image_id="3" bullet_image_id="0" magazine_image_id="0" snd_fire="we_grenade_fire"
desc="STR:ZITEM_DESC_526001" />
shop.xml
Code:
<!-- Double Katanas -->
<SELL itemid="502004" />
<SELL itemid="502005" />
<SELL itemid="502006" />
<SELL itemid="502007" />
<SELL itemid="502008" />
<SELL itemid="502009" />
<SELL itemid="35" />
<SELL itemid="36" />
<SELL itemid="37" />
<SELL itemid="38" />
<SELL itemid="52" />
<SELL itemid="53" />
<SELL itemid="54" />
<SELL itemid="55" />
<!-- SEMI AUTO SHOTGUN (BETA) -->
<SELL itemid="6501" />
<SELL itemid="6502" />
<SELL itemid="6503" />
<SELL itemid="6504" />
<SELL itemid="6505" />
<SELL itemid="6506" />
<SELL itemid="6507" />
<!-- HEAVY MACHINEGUN -->
<SELL itemid="8501" />
<!-- luckybag -->
<SELL itemid="400000011" />
<!-- AMMO KITS -->
<SELL itemid="526001" />
<SELL itemid="526002" />
<SELL itemid="526003" />
<!-- SMG -->
<SELL itemid="50034" />
<SELL itemid="50035" />
<SELL itemid="50036" />
<SELL itemid="50037" />
<SELL itemid="999966" />
<SELL itemid="10185" />
<SELL itemid="10194" />
<SELL itemid="10195" />
<SELL itemid="10000023" />
<SELL itemid="10000048" />
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- strings.xml
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- zitem.xml
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- shop.xmlfrom megaupload
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- zitem.xml
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- shop.xml
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- strings.xml
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- model.mrs(its a bit suffed)
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