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[Release] All Teleporter NPC's with GlobalMS Scripts. (Version 3 Released!)

Newbie Spellweaver
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THIS IS FOR REV006/007

Version 3 Released:
Fixed more NPC bugs... Also removed some stuff from NPCsScripts.h to avoid errors from people just copy pasting code... -_-
Also: Clerification for copy/paste newbies... (WHY MUST I DO THIS?)

EDIT: Updated Spinel - Uses tables to store maps, edited code by Doyos:

This is not noob friendly!

All Teleporter NPC's: With GlobalMS Scripts.
Self coded by toxicwind/trixisowned/rozene.

19 Teleporter NPC's Included:

Phil - Lith Harbor (104000000)
Regular Cab - Heneseys (100000000)
Regular Cab - Perion (102000000)
Regular Cab - Ellinia (101000000)
Regular Cab - Kerning City (103000000)
VIP Cab - Lith Harbor (104000000)
VIP Cab - Ellinia (101000000)
Pison - Florina Beach (110000000)
Pason - Lith Harbor (104000000)
NLC Taxi - New Leaf City (600000000) Phantom Forest (682000000)
Spinel - Amoria (680000000) Ellinia (101000000) Henesys (100000000) Kerning City (103000000) Leafre (240000000) Lith Harbor (104000000) Ludibrium (220000000) Mu Lung (250000000) Mushroom Shrine (800000000) Orbis (200000000) Perion (102000000)
Dolphin - The Pier near Sea (251000100)
Dolphin - Aquarium (230000000)
Bell - Kerning City (103000000) New Leaf City (600000000)
Agatha - Orbis Ticketing Booth (200000100)
Mue - Leafre Ticketing Booth (240000100)
Mel - Ludibrium Ticketing Place (220000100)
Joel - Ellinia Station (101000300)
Hak - Mu Lung (250000100)Herb Town (251000000)
Shanks - Southperry (60000)
Jeff - Ice Valley II (211040200)



Regular Cab's





NLC Taxi




Agatha


Mue


Hak


Dolphin

And my favorite: Spinel






What she does is gives you an item when you leave and in order to stop teleport abuse, she uses this item to verify where the user has come from:


When you leave, she takes the item:


Missed alot of NPC Pictures.

To install: Create new .cpp in the NPCs folder, TeleportNPCs.cpp for example.
CLARIFICATION: Don't put it in a new folder called "NPCs", put it in the main directory and then go into VC++ and expand MapleStoryServer -> Then NPCs -> Then right click and Add: Existing Item.

Paste this:
Code:
Code is here (To long for post): http://trix.labyrinthos.org/mscode/teleporters/TeleportNPCs.cpp
Add this to NPCsScripts.h BELOW THIS LINE:
Code:
case 9900000: npc_9900000(npc); break;
Code:
             // Teleporters
            case 1002000: npc_1002000(npc); break; // Phil - Lith Harbor (104000000)
            case 1012000: npc_1012000(npc); break; // Regular Cab - Heneseys (100000000)
            case 1022001: npc_1022001(npc); break; // Regular Cab - Perion (102000000) 
            case 1032000: npc_1032000(npc); break; // Regular Cab - Ellinia (101000000)
            case 1052016: npc_1052016(npc); break; // Regular Cab - Kerning City (103000000)
            case 1002004: npc_1002004(npc); break; // VIP Cab - Lith Harbor (104000000)
            case 1032005: npc_1032005(npc); break; // VIP Cab - Ellinia (101000000)
            case 1081001: npc_1081001(npc); break; // Pison - Florina Beach (110000000)
            case 1002002: npc_1002002(npc); break; // Pason - Lith Harbor (104000000)
            case 9201056: npc_9201056(npc); break; // NLC Taxi - New Leaf City (600000000) Phantom Forest (682000000)
            case 9000020: npc_9000020(npc); break; 
            // Spinel - Amoria (680000000) Ellinia (101000000) 
            // Henesys (100000000) Kerning City (103000000) 
            // Leafre (240000000) Lith Harbor (104000000) 
            // Ludibrium (220000000) Mu Lung (250000000) 
            // Mushroom Shrine (800000000) Orbis (200000000) 
            // Perion (102000000)
            case 2093004: npc_2093004(npc); break; // Dolphin - The Pier near Sea (251000100)
            case 2060009: npc_2060009(npc); break; // Dolphin - Aquarium (230000000)
            case 9201057: npc_9201057(npc); break; // Bell - Kerning City (103000000) New Leaf City (600000000)
            case 2012000: npc_2012000(npc); break; // Agatha - Orbis Ticketing Booth (200000100)
            case 2082000: npc_2082000(npc); break; // Mue - Leafre Ticketing Booth (240000100)
            case 2040000: npc_2040000(npc); break; // Mel - Ludibrium Ticketing Place (220000100)
            case 1032007: npc_1032007(npc); break; // Joel - Ellinia Station (101000300)
            case 2090005: npc_2090005(npc); break; // Hak - Mu Lung (250000100) Herb Town (251000000)
            case 22000: npc_22000(npc); break; // Shanks - Southperry (60000)
            case 2030000: npc_2030000(npc); break; // Jeff - Ice Valley II (211040200)
and this BELOW THIS LINE:
Code:
static void npc_9900000(NPC* npc);
Code:
     // Teleporters
    static void npc_1002000(NPC* npc);
    static void npc_1012000(NPC* npc);
    static void npc_1022001(NPC* npc);
    static void npc_1032000(NPC* npc);
    static void npc_1052016(NPC* npc);
    static void npc_1002004(NPC* npc);
    static void npc_1032005(NPC* npc);
    static void npc_1081001(NPC* npc);
    static void npc_1002002(NPC* npc);
    static void npc_9201056(NPC* npc);
    static void npc_9000020(NPC* npc);
    static void npc_2093004(NPC* npc);
    static void npc_2060009(NPC* npc);
    static void npc_9201057(NPC* npc);
    static void npc_2012000(NPC* npc);
    static void npc_2082000(NPC* npc);
    static void npc_2040000(NPC* npc);
    static void npc_1032007(NPC* npc);
    static void npc_2090005(NPC* npc);
    static void npc_22000(NPC* npc);
    static void npc_2030000(NPC* npc);
Add this to NPCs.cpp:
Code:
int NPC::checkhasItem(Player* player, int item){
    return Inventory::hasItem(player, item);
}
int NPC::getItemAmount(int itemid){
    return player->inv->getItemAmount(itemid);
}
And this to NPCs.h BELOW THIS LINE:
Code:
void giveEXP(int exp);
Code:
int checkhasItem(Player* player, int item);
int getItemAmount(int itemid);
Add this to Inventory.cpp:
Code:
int Inventory::hasItem(Player* player, int item) {
    for(int i=0; i<player->inv->getItemNum(); i++) {
        if(player->inv->getItem(i)->id == item){
            return 1;
        }
    }
    return 0;
}
And this to Inventory.h BELOW THIS LINE:
Code:
static void stopChair(Player* player, unsigned char* packet);
Code:
static int hasItem(Player* player, int item);
And thats it! Enjoy.
 
Last edited:
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

Very nice release, thanks for this :)
 
Junior Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

very good thanks that should be added too the rev 007 ^^
 
Initiate Mage
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

I don't have the case 9900001, do I just put it on the 9900000?
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

I'm having alot of errors while compiling it..
 
Junior Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

Very nice, might just add to mine soon.
Might be a pain editing out my other teleporter NPC's.
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

By the way, could you kindly upload all the files needed to be changed up to mediafire?
:)

I'm having troubles compiling..
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

I get those errors:
Code:
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100109(class NPC *)" (?npc_9100109@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100106(class NPC *)" (?npc_9100106@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100104(class NPC *)" (?npc_9100104@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100103(class NPC *)" (?npc_9100103@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100102(class NPC *)" (?npc_9100102@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100101(class NPC *)" (?npc_9100101@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100100(class NPC *)" (?npc_9100100@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9900001(class NPC *)" (?npc_9900001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

Im scared this wont work. I hope it does! I have been wanting this for a while.

Edit:
Compiled fine :D Time to test it out!

Edit2:
Worked! Thanks alot!
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

Can anybody upload their NPCs.obj in \MapleStoryServer\Debug?
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

I get those errors:
Code:
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100109(class NPC *)" (?npc_9100109@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100106(class NPC *)" (?npc_9100106@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100104(class NPC *)" (?npc_9100104@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100103(class NPC *)" (?npc_9100103@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100102(class NPC *)" (?npc_9100102@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100101(class NPC *)" (?npc_9100101@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9100100(class NPC *)" (?npc_9100100@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9900001(class NPC *)" (?npc_9900001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)

I get the same errors too :sad:
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

Im scared this wont work. I hope it does! I have been wanting this for a while.

Compiled fine :D Time to test it out!
Finally someone that knows how to follow instructions!

I know for a fact that this works, please start over and follow the instructions very carefully if you are getting errors!
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

ick double post sorry
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

can you plz post a download link for us to make it easier cuz it gives me erros i know im doing something wrong
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

Finally someone that knows how to follow instructions!

I know for a fact that this works, please start over and follow the instructions very carefully if you are getting errors!

I restarted and followed the instructions VERY carefully for like 7 times.
It's still the same..
 
Initiate Mage
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

Code:
NPCs.cpp
Linking...
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2090005(class NPC *)" (?npc_2090005@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1032007(class NPC *)" (?npc_1032007@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2040000(class NPC *)" (?npc_2040000@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2082000(class NPC *)" (?npc_2082000@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2012000(class NPC *)" (?npc_2012000@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9201057(class NPC *)" (?npc_9201057@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2060009(class NPC *)" (?npc_2060009@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2093004(class NPC *)" (?npc_2093004@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9000020(class NPC *)" (?npc_9000020@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9201056(class NPC *)" (?npc_9201056@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1002002(class NPC *)" (?npc_1002002@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1081001(class NPC *)" (?npc_1081001@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1032005(class NPC *)" (?npc_1032005@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1002004(class NPC *)" (?npc_1002004@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1052016(class NPC *)" (?npc_1052016@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1032000(class NPC *)" (?npc_1032000@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1022001(class NPC *)" (?npc_1022001@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1012000(class NPC *)" (?npc_1012000@NPCsScripts@@CAXPAVNPC@@@Z)
NPCs.obj : error LNK2001: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1002000(class NPC *)" (?npc_1002000@NPCsScripts@@CAXPAVNPC@@@Z)
What'd I do? ;-;
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

i got errors too -_-.

Code:
MapleIsland.cpp
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(757) : error C2039: 'npc_9201068' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(809) : error C2039: 'npc_9200000' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(949) : error C2039: 'npc_2080006' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(975) : error C2039: 'npc_11000' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(982) : error C2039: 'npc_11100' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(989) : error C2039: 'npc_21000' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1065) : error C2039: 'npc_9110007' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1073) : error C2039: 'npc_9110005' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1081) : error C2039: 'npc_9110003' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1089) : error C2039: 'npc_9110004' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1097) : error C2039: 'npc_9110006' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1105) : error C2039: 'npc_9201058' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1113) : error C2039: 'npc_9201059' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1121) : error C2039: 'npc_9201060' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1129) : error C2039: 'npc_9201020' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1137) : error C2039: 'npc_2090006' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1145) : error C2039: 'npc_2012003' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1153) : error C2039: 'npc_2012004' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\mapleisland.cpp(1160) : error C2039: 'npc_22000' : is not a member of 'NPCsScripts'
c:\documents and settings\owner\desktop\serenityms\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
 
Newbie Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

c:\users\edwin\desktop\006\maplestoryserver\maplestoryserver\mapleisland.cpp(567) : error C2039: 'npc_9201068' : is not a member of 'NPCsScripts'
c:\users\edwin\desktop\006\maplestoryserver\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'
c:\users\edwin\desktop\006\maplestoryserver\maplestoryserver\mapleisland.cpp(622) : error C2039: 'npc_9200000' : is not a member of 'NPCsScripts'
c:\users\edwin\desktop\006\maplestoryserver\maplestoryserver\npcsscripts.h(29) : see declaration of 'NPCsScripts'

Seems like im having this problem any solution?
 
Junior Spellweaver
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Re: [Release] All Teleporter NPC's with GlobalMS Scripts.

im getting those errors to and i just copy and pasted his codes
 
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