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[Release] Burning Soulworker server files (leaked on spring 2023 - full server - NOT 2023 files)

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Come to Soulworker Development, you're welcome.

When the project starts, it will be easy for you to get involved if you want to.

At the moment, I think they're finalising the hosting server that will support the password cracking project, as a separate channel has just been created for this, but it's not yet accessible.
Sure friend
 
Initiate Mage
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For your information, the bruteforce collective project has finally been launched.

Anyone wishing to participate is welcome, and if the password is found, it will be shared with the whole community.

hashtopolis 01 - [Release] Burning Soulworker server files (leaked on spring 2023 - full server - NOT 2023 files) - RaGEZONE Forums


hashtopolis 02 - [Release] Burning Soulworker server files (leaked on spring 2023 - full server - NOT 2023 files) - RaGEZONE Forums


hashtopolis 03 - [Release] Burning Soulworker server files (leaked on spring 2023 - full server - NOT 2023 files) - RaGEZONE Forums


hashtopolis 04 - [Release] Burning Soulworker server files (leaked on spring 2023 - full server - NOT 2023 files) - RaGEZONE Forums


If you need a discord link, please contact me by PM, so as not to contravene the rules of this forum, thank you !
 
Initiate Mage
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For your information, the bruteforce collective project has finally been launched.

Anyone wishing to participate is welcome, and if the password is found, it will be shared with the whole community.

View attachment 241629

View attachment 241630

View attachment 241631

View attachment 241632

If you need a discord link, please contact me by PM, so as not to contravene the rules of this forum, thank you !
Do you have the password yet?

No, unfortunately not.

In fact, their Hashtopolis project is dead : see my attachment, they said so themselves recently.

To be honest, there are several important thoughts to make about this failed project, because the truth is that it was very badly done, from what I've seen and what some people have told me.

Of course, we have to be fair, and before criticising them, we should first thank these people for trying to do something: in my opinion, it's generous of them to try this kind of collective project and to want to share the password with everyone if they succeed (to put it plainly, it's the complete opposite of a certain "Oswald" who once again laughed at everyone, because when the people over there asked him for even a small hint, the number of characters at the start of the project, he laughed in their faces and told them something like : "the password has more than one character").

That said, let's take a cold, hard look at the reasons for their failure.

Unfortunately, their bruteforce project came up against a number of major problems that allowed them to shoot themselves in the foot from the outset.

The first major mistake was failing to get certain countries with large populations and potential participants to sign up to the project: forget the case of Iran and North Korea (lmao), but for Russia and especially China, which between them account for a good proportion of the world's population and which also have active communities on SW and on private mmo servers in general, this was certainly very detrimental.

Second major error : from what several people have told me, their hashtopolis server was abnormally slow.

For example, a card that should normally be doing 50,000 pw/s was only doing 15,000 pw/s, a card that was doing 3,000 pw/s was only doing 1,000 pw/s, and so on.

In the case of bruteforce, this was a considerable waste of time.

The third major mistake : their project required complicated manoeuvres to join, which is a huge blunder if you intend to involve as many people as possible.

They should have set up a project that was easily accessible to everyone, even the most casual gamer.

The fourth mistake : their communication was very poor, with no regular monitoring of the project's progress and little communication, all of which can only be bad for the enthusiasm and interest of a collective movement.

This is just my opinion, but with such a balls and chains from the outset, it was doomed from the start, there was absolutely no way he could succeed in anything.

From what I've read over there looking for the latest news, they were at just 10-15% of... 6 characters, while claiming themselves to be "very slow".
 

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  • Hashtopolis dead - [Release] Burning Soulworker server files (leaked on spring 2023 - full server - NOT 2023 files) - RaGEZONE Forums
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Initiate Mage
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No, unfortunately not.

In fact, their Hashtopolis project is dead : see my attachment, they said so themselves recently.

To be honest, there are several important thoughts to make about this failed project, because the truth is that it was very badly done, from what I've seen and what some people have told me.

Of course, we have to be fair, and before criticising them, we should first thank these people for trying to do something: in my opinion, it's generous of them to try this kind of collective project and to want to share the password with everyone if they succeed (to put it plainly, it's the complete opposite of a certain "Oswald" who once again laughed at everyone, because when the people over there asked him for even a small hint, the number of characters at the start of the project, he laughed in their faces and told them something like : "the password has more than one character").

That said, let's take a cold, hard look at the reasons for their failure.

Unfortunately, their bruteforce project came up against a number of major problems that allowed them to shoot themselves in the foot from the outset.

The first major mistake was failing to get certain countries with large populations and potential participants to sign up to the project: forget the case of Iran and North Korea (lmao), but for Russia and especially China, which between them account for a good proportion of the world's population and which also have active communities on SW and on private mmo servers in general, this was certainly very detrimental.

Second major error : from what several people have told me, their hashtopolis server was abnormally slow.

For example, a card that should normally be doing 50,000 pw/s was only doing 15,000 pw/s, a card that was doing 3,000 pw/s was only doing 1,000 pw/s, and so on.

In the case of bruteforce, this was a considerable waste of time.

The third major mistake : their project required complicated manoeuvres to join, which is a huge blunder if you intend to involve as many people as possible.

They should have set up a project that was easily accessible to everyone, even the most casual gamer.

The fourth mistake : their communication was very poor, with no regular monitoring of the project's progress and little communication, all of which can only be bad for the enthusiasm and interest of a collective movement.

This is just my opinion, but with such a balls and chains from the outset, it was doomed from the start, there was absolutely no way he could succeed in anything.

From what I've read over there looking for the latest news, they were at just 10-15% of... 6 characters, while claiming themselves to be "very slow".

As for the problems and the slowness of Hashtopolis, I'm pretty sure that's due to the fact that they couldn't (or didn't know how to) optimise their server.

As for the restrictions for certain countries like Russia and China, unfortunately these are restrictions inherent to the host, I think, and there was nothing they could do about it.

But it's true that they should have anticipated this problem.

There's no doubt that all this and the rest of what you mention inevitably put a brake on their whole project, and on that point I quite agree with you.

At least they tried, but it's strange that they threw in the towel so quickly.:unsure:

In fact, the 4 fundamental points you mention are not dramatic or insurmountable.

Well, we can set up a project by learning from their mistakes, preparing a high-performance server that will be much faster and optimised than theirs, open to the whole world (with no restrictions for anyone), much easier to access and highly secure, with maximum transparency and regular objective control for all those who want it.

In short, it will be professional work that serves the common good and the objective to be achieved.

And we undertake not to stop it on a whim.

It's entirely feasible for us, and of course it will just take a little time to set up.

The question is whether people want to participate.

We'll just have to pick up where their Hashtopolis server left off, it's not insurmountable.
 
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Don't worry, we haven't had much time over the last two weeks because we're also involved in other activities, but nevertheless we're making good progress on the creation of a software package that will prove to be very effective.

We already have a prototype version and the experimental tests are very encouraging.

The optimisation also works very well and the software is much faster than the Hashtopolis version that came from the discord.

We're also working on integrating an improved 'dictionary' section into the software, alongside the classic bruteforce section, in the belief that no option should be overlooked, especially not this one.

We don't want to repeat the mistakes that were made on the discord with a hastily created tool that turned out to be more counterproductive than anything else (despite people's goodwill, which shouldn't be devalued, everyone does what they can).

We're aiming for quality rather than haste, so it's taking longer, not to mention the fact that we have to set up a secure server accessible to everyone and that we also have other activities on the side.

We'll let you know as soon as the final version is up and running and 100% functional.

Thank you for your patience.(y)
 
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Speaking of dictionnary attacks, does anyone here have any dictionnary files to share ?

Would'nt it be nice to collect as many as posdible ?
 
Initiate Mage
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Speaking of dictionnary attacks, does anyone here have any dictionnary files to share ?

Would'nt it be nice to collect as many as posdible ?

It's a good idea, especially as we've added a tool to our software under development that enables us to isolate each term in a text file and remove duplicates (not to mention other fine-tuning options in preparation and/or already ready, which we'll talk about another time).

Similarly, we won't stop at simple 'basic' dictionary attacks, which have little chance of succeeding in truth.

What we really need, and what we believe to be effective in this particular type of search, are 'term and number mutation' attacks: in other words, a tool that allows each term to be combined with another by creating mixed files for all the terms in one or more text files, without exception. (Note, however, that the more terms the text files contain, the larger the mixed files become, which can quickly grow drastically...)

If anyone has documents related to the game or discussions also related more or less directly to it (from servers, discord, forums, or even internet archives related to BSW, anything can be useful or even decisive), please do not hesitate for a single second to share them here (publicly or privately).

If you want to work on your own but don't have the time or the skills to transform documents you think might be useful into usable dictionary files, we can send them back to you after transforming them into useful dictionary files using our software.

So if anyone has anything interesting, please don't hesitate to share it, thank you.


----------------------------------------------------------------------


One last thing that seems important to me : with a view to preparing a collective bruteforce (which will require additional work with the creation of a client version of our software in addition to the server version currently being finalised), we'd like to know who's ready to take part in this bruteforce project.

We therefore invite anyone interested in taking part in this project to get the password, to let us know here (either directly in the topic, or by private message, also telling us the quality of the GPU used), which will give us at least a concrete idea of the effectiveness or otherwise of this collective project in preparation.

Thank you in advance.
 
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