For your information, the bruteforce collective project has finally been launched.
Anyone wishing to participate is welcome, and if the password is found, it will be shared with the whole community.
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If you need a discord link, please contact me by PM, so as not to contravene the rules of this forum, thank you !
Do you have the password yet?
No, unfortunately not.
In fact, their Hashtopolis project is dead : see my attachment, they said so themselves recently.
To be honest, there are several important thoughts to make about this failed project, because the truth is that it was very badly done, from what I've seen and what some people have told me.
Of course, we have to be fair, and before criticising them, we should first thank these people for trying to do something: in my opinion, it's generous of them to try this kind of collective project and to want to share the password with everyone if they succeed
(to put it plainly, it's the complete opposite of a certain "Oswald" who once again laughed at everyone, because when the people over there asked him for even a small hint, the number of characters at the start of the project, he laughed in their faces and told them something like : "the password has more than one character").
That said, let's take a cold, hard look at the reasons for their failure.
Unfortunately, their bruteforce project came up against a number of major problems that allowed them to shoot themselves in the foot from the outset.
The first major mistake was failing to get certain countries with large populations and potential participants to sign up to the project: forget the case of Iran and North Korea (lmao), but for Russia and especially China, which between them account for a good proportion of the world's population and which also have active communities on SW and on private mmo servers in general, this was certainly very detrimental.
Second major error : from what several people have told me, their hashtopolis server was abnormally slow.
For example, a card that should normally be doing 50,000 pw/s was only doing 15,000 pw/s, a card that was doing 3,000 pw/s was only doing 1,000 pw/s, and so on.
In the case of bruteforce, this was a considerable waste of time.
The third major mistake : their project required complicated manoeuvres to join, which is a huge blunder if you intend to involve as many people as possible.
They should have set up a project that was easily accessible to everyone, even the most casual gamer.
The fourth mistake : their communication was very poor, with no regular monitoring of the project's progress and little communication, all of which can only be bad for the enthusiasm and interest of a collective movement.
This is just my opinion, but with such a balls and chains from the outset, it was doomed from the start, there was absolutely no way he could succeed in anything.
From what I've read over there looking for the latest news, they were at just 10-15% of... 6 characters, while claiming themselves to be "very slow".