Newbie Spellweaver
- Joined
- Dec 8, 2016
- Messages
- 55
- Reaction score
- 78
Hi,
I know it's been a while, but since this game is getting some attention on this forum again lately, I decided to share the login screen coordinates and angles for chapter 7. Unfortunately, I don't have any clean source lying around, mine is heavily modified. Therefore, I can't provide an executable, sorry. Maybe @Janebug , @the1Domo or others could include this in his/her next release.
Add this to your InitLoginEnvironment() function located in AccountLogin.cpp:
Cheers,
Fahrenheit
I know it's been a while, but since this game is getting some attention on this forum again lately, I decided to share the login screen coordinates and angles for chapter 7. Unfortunately, I don't have any clean source lying around, mine is heavily modified. Therefore, I can't provide an executable, sorry. Maybe @Janebug , @the1Domo or others could include this in his/her next release.
Add this to your InitLoginEnvironment() function located in AccountLogin.cpp:
Code:
if( chapter == 7 )
{
//7.0
m_AccountLoginCameraLayout.push_back( sCameraLayout( 7118.0f, 562.0f, 2806.0f, 32.0f, -56.0f, 0.0f, 272.0f, 0.0f ) );
m_AccountLoginCameraLayout.push_back( sCameraLayout( 6330.0f, 49.0f, 3194.0f, 15.0f, -73.0f, 0.0f, 158.0f, 1.6f ) );
m_AccountLoginCameraLayout.push_back( sCameraLayout( 5530.69f, 12.0f, 3575.12f, 9.0f, -64.0f, 0.0f, 30.0f, 1.4f ) );
m_fPlayerHeight = 2.0f;
float angle = 296.00f * ruPI / 180.0f;
m_PlayerDirection = CRuVector3(-sin(angle), 0.0f, -cos(angle));
g_pGameMain->SetLoginWdbFileName("wdb\\login\\login_ch7.wdb");
}
Cheers,
Fahrenheit