[Release]Custom NX selling NPC![OdinMS]

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Hey, I just made this custom NPC which sells NX cash for mesos. Yes I have tested this, and it works great and whatnot. To use this NPC you are going to need a localhost with cashshop enabled, and then go to your src\net\sf\odinms\scripting\npc and right click on npcconversationmanager.java and hit edit. [Note: If you already have the cm.modifyNX(), then skip this step.]
Code:
public void gainFame(int fame) {
	getPlayer().gainFame(fame);
	getPlayer().updateSingleStat(MapleStat.FAME, Integer.valueOf(getPlayer().getFame()));
	getPlayer().getClient().getSession().write(MaplePacketCreator.serverNotice(6, "You have gained (+" + fame +") fame."));
        }
Or just look for the last one of those public voids. and after it place this:
Code:
        public void modifyNX(int amount, int type) {
            getPlayer().modifyCSPoints(type, amount);
            if (amount > 0) {
                        getClient().getSession().write(MaplePacketCreator.serverNotice(5, "You have gained NX Cash (+" + amount +")."));
                 } else { 
                        getClient().getSession().write(MaplePacketCreator.serverNotice(5, "You have lost NX Cash (" + (amount) +")."));           
                 }
        }
Note: Some repacks already have this code in them. To find out if you already have it, just do a ctrl + F and search for modifyNX.
Now that that is taken care of, either download my NPC from .
Or, just copy and paste this code into the NPC of your choosing:
Code:
var status = 0;
var selected;
var fee;

function start() {
	status = -1;
	action(1, 0, 0);
}

function action(mode, type, selection) {
	if (mode == -1) {
		cm.dispose();
	} else {
		if (mode == 0) {
			cm.sendOk("Later.");
			cm.dispose();
			return;
		}
		if (mode == 1)
			status++;
		else
			status--;
		if (status == 0) {
			cm.sendNext("Hello #h #, I am the NX seller of MaplePenguin.");
		} else if (status == 1) {
			cm.sendGetText("How much NX do you wish to purchase?\r\nRemember, NX costs 1million mesos per 1k NX.");
		} else if (status == 2) {
			selected = cm.getText();
			fee = cm.getText() * 1000;
			cm.sendYesNo("Are you sure you want to buy " + selected + " NX for " + fee + " mesos?, #h #?");
		} else if (status == 3) {
			if (cm.getMeso() < fee) {
				cm.sendOk("You dont have enough money.  Go get a job you bum!");
				cm.dispose();
			} else {
                cm.modifyNX(selected, 0);
				cm.gainMeso(selected * -1000);
				cm.sendNext("Done! You have now received " + selected + " NX and " + fee + " mesos have been deducted from your account.");
			}
		} else if (status == 4) {
			cm.sendOk("Have fun.\r\n\r\n\r\nThis NPC was made by Sleepwlker!")
            cm.dispose();
		}
	}
}
The default NPC that I used was Mr. Thunder in Perion, or NPC #1022003.
The NPC brings up a window, allowing you to buy NX for 1k NX per 1million mesos, and then brings up a textbox allowing you to type in exactly how much NX you want.
Credits: Me for creating it.
iGoofy for the cm.modifyNx()

Edit1: Also, if you edit NPCConversationManager,java, you WILL have to compile afterwards. If you don't know how to compile, I suggest using Innovative's guide to compiling with netbeans..
Oh, and off-topic, I am looking for a GM+dev spot if anyone needs a GM+Dev. D: Just leave a comment with your server info and stuff and I'll get back to you eventually.
(Why does nobody comment?)
Thanks for all the comments!
Oh, and thank for the dev/gm offers too, but I'm going to have to decline those because of my new pserver.
I decided to bring back DorkMS as CipherMS.

Edit2: I don't think I'll ever try to host my own server again, so I am looking for a GM/dev spot on a server if anyone reads this post ever.
 
Last edited:
Sorry took a nap... Anyways try this code... Didn't test yet
Code:
			var status = 0;
var selected;
var fee;

function start() {
	status = -1;
	action(1, 0, 0);
}

function action(mode, type, selection) {
	if (mode == -1) {
		cm.dispose();
	} else {
		if (mode == 0) {
			cm.sendOk("Later.");
			cm.dispose();
			return;
		}
		if (mode == 1)
			status++;
		else
			status--;
		if (status == 0) {
			cm.sendNext("Hello #h #, I am the NX seller of SpinMs");
		} else if (status == 1) {
			cm.sendGetText("How much NX do you wish to purchase?\r\nThe #rrate#k for now is #b10k = 1 billion mesos#k");
		} else if (status == 2) {
			selected = cm.getText();
			fee = cm.getText() * 100000;
			cm.sendYesNo("Are you sure you want to buy " + selected + " NX for " + fee + " mesos?, #h #?");
		} else if (status == 3) {
			if (cm.getMeso() < fee || cm.getText() < 0) {
				cm.sendOk("#rgtfo#k you #ghobo#k!");
				cm.dispose();
			} else {
                cm.modifyNX(selected, 0);
				cm.gainMeso(selected * -100000);
				cm.sendNext("Done! You have now received " + selected + " NX and " + fee + " mesos have been deducted from your account.");
			}
		} else if (status == 4) {
			cm.sendOk("Have fun spending your nx you nx wh0re luls.")
            cm.dispose();
		}
	}
}
 
Code:
public void gainFame(int fame) {
	getPlayer().gainFame(fame);
	getPlayer().updateSingleStat(MapleStat.FAME, Integer.valueOf(getPlayer().getFame()));
	getPlayer().getClient().getSession().write(MaplePacketCreator.serverNotice(6, "You have gained (+" + fame +") fame."));
        }
what to do with this set of codes ?
 
Code:
public void gainFame(int fame) {
	getPlayer().gainFame(fame);
	getPlayer().updateSingleStat(MapleStat.FAME, Integer.valueOf(getPlayer().getFame()));
	getPlayer().getClient().getSession().write(MaplePacketCreator.serverNotice(6, "You have gained (+" + fame +") fame."));
        }
what to do with this set of codes ?

Insert it to npcconversationmanager.java of course.
 
i didn't get the 100 error as stated in inspiration compilation thread .. .

my problem lies in the compilation part cos i tried to compile for server scrolling message but there was no changes too!

need help tnx !
 
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