1. You can reverse engineer using the code of the client to open and edit the bytes files and create the tool or
2 Using their created tool in unity
- Open AssetModify.cs
- Go to line 9168
- Change the data path file to the correct one pointing to CVS.xml
- Now inside your unity, in your project view click one table.byte file (anything) then click the open button in the inspector view, viola!
its best to work on the byte files as its the one that matches the client well and for security reason.
Almost everything you need is in the source already, even docs for server and their usage are explained in the server part aswell. Database is just a little bit incomplete but hints and datas are already there.
Thats it!
Enjoy!
-kseven