[Release] Dragon Nest M Source code

Newbie Spellweaver
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The client-side has some bugs






Already change the IPs inside the config.txt and XPlatform.cs but seems it's not working
 
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Initiate Mage
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Hi newbie here,Anyone can give me tutorial or any video that will teach us how to compile the programs. I have the files but i don't understand what to do and how to start.
 
Junior Spellweaver
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please mirror link no quota plsss

how do i translate
 
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This game is Created in UnityEngine Right? and coded in c++ Server Side.
 
Experienced Elementalist
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You will see client error and crashes, and sometimes server crashes since Client is much more dated than the server.
But both works fine if you sync the files carefully.
 

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You can load the bytes files in Unity editor menu
But it is useless... because it's format is very different with txt files

Instead of it, you can use my files
These excel files help you to easily translate


Also you have to use this English string file


I wish this files helpful for you
 
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Because am just need table to update my server table into server 1.7
So why am ask how to decrypt bytes table into txt table
 
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@aditya97, ok friend, you can load text data from bytes files by below way

In Unity editor, open /Assets/Resource/Table/ folder
And select a .bytes file then click [open] button in Inspector window
Now you can see the text data
But.... as I told you, it is useless
The structure of bytes file is different from text file

 
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?????? if only open like that its still encrypted sir
 
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@aditya97 loveomg
actually there are two ways to edit byte converted files or even the text files.
 
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Initiate Mage
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MEGA:https://mega.nz/#F!lHoXQRga!s6P73-qfhOQXQMdsn9fiIA
RAR Passwd:
Client:U3D 5.5.2f1
Server:C++

How to open in unity ?



You will see client error and crashes, and sometimes server crashes since Client is much more dated than the server.
But both works fine if you sync the files carefully.

how to open it in unity ?
 

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