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- Oct 29, 2007
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This is the new update from: “GE” version: 1.9.0.0, All new features are described below.
Change Log:
Change Log:
Code:
[COLOR=#AAAAAA][SIZE=3][B][COLOR=#3366FF]//——————————————————————————————————–[/COLOR][/B]
[B][COLOR=#3366FF]// – Project: Game Engine[/COLOR][/B]
[B][COLOR=#3366FF]// – Edition: DarkSide[/COLOR][/B]
[B][COLOR=#3366FF]// – Version: 1.9.0.0[/COLOR][/B]
[B][COLOR=#3366FF]// – Current: Stable[/COLOR][/B]
[B][COLOR=#3366FF]//——————————————————————————————————–[/COLOR][/B]
[B][COLOR=#3366FF]// – Developer: Nemesis[/COLOR][/B]
[B][COLOR=#3366FF]//——————————————————————————————————–[/COLOR][/B]
[B][COLOR=#3366FF]// Change Log:[/COLOR][/B]
[B][COLOR=#3366FF]//——————————————————————————————————–[/COLOR][/B]
[B][COLOR=#3366FF]– Added New: LoadSound Class & PlaySound Class (with new methods for this)[/COLOR][/B]
[B][COLOR=#3366FF]– Changed On: Minimap Class (Added: Dinamic Folder Location for: Images)[/COLOR][/B]
[B][COLOR=#3366FF]– Fixed On: Minimap Class (Problems with Valley of Loren Map using Portals)[/COLOR][/B]
[B][COLOR=#3366FF]– Added On: Engine.ini -> ‘IsGlt’ to Enable\Disable (Out of Game) Glow Tron[/COLOR][/B]
[B][COLOR=#3366FF]– Fixed On: Item Class (Problems with Custom Jewels Aplication for Item)[/COLOR][/B]
[B][COLOR=#3366FF]– Fixed Bug: Master Skill Three Open\Close Events by Pressing: ‘A’ Key[/COLOR][/B]
[B][COLOR=#3366FF]– Added New: Glow Tron CheckBox on: Interface Class (ON/OFF) on Game Process[/COLOR][/B]
[B][COLOR=#3366FF]– Added New: Glow Tron Switcher State in Game to (SHOW/HIDE) Glowing Effect[/COLOR][/B]
[B][COLOR=#3366FF]– Changed On: Engine.ini -> ‘Extras’ & ‘IsFnt’ New Key (File: ‘FontText.bmd’)[/COLOR][/B]
[B][COLOR=#3366FF]– Added New: FontText.bmd File (Can be opened with: Notepad) to Change Font[/COLOR][/B]
[B][COLOR=#3366FF]– Added New: ‘Shader’ (LOAD/READ) Files from: CG (.vp & .fp) Fragments & Vertex[/COLOR][/B]
[B][COLOR=#3366FF]– Added On: ‘Custom\Interface’ Folder Files: ‘GlowTron_Check’ & ‘GlowTron_Uncheck’[/COLOR][/B]
[B][COLOR=#3366FF]– Added On: ‘Custom’ -> ‘Sound’ Folder with File: ‘Tick.wav’ (Used by Custom Interface)[/COLOR][/B]
[/SIZE][B][COLOR=#3366FF][SIZE=3]– Added New: Common.bmd File using: ‘Encription’ to: (LOAD/READ) Server Info[/SIZE]
[/COLOR][/B][/COLOR]
Screenshots:
Downloads:
Game Engine 1.9.0.0:
Encoder:
Encoder Usage Method:
Credits:
Downloads:
Game Engine 1.9.0.0:
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Encoder:
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Encoder Usage Method:
Code:
[COLOR=#AAAAAA][I][COLOR=#FF6600][B]HOW TO USE IT?
[/B][/COLOR][/I][/COLOR][COLOR=#AAAAAA][I]
1 – Open: Common.txt file with Notepad
2 – Edit: Common.txt file changing with your Server:IP,Version & Serial
3 – Execute: Enc.bat file to Create your: Common.bmd File
4 – Cut and Paste: Common.bmd File on: ‘Data\Custom\Local\’ Folder
5 – All Ready! Enjoy it from: [B][COLOR=#FF0000]GE 1.9.0.0
[/COLOR][/B][/I][/COLOR]
Credits:
Code:
[B]
[B][B][COLOR=#FF0000][B][COLOR=#FF0000]-> Sobieh (3D Camera Source Original)
-> ZergNM (3D Camera Source Modifications & Sky)
-> Leo123 (Minimap Source Original 1.0 on old School Mains)
-> Vcorp & UCD Team (Minimap Source Upgrade from Leo123 & Sky + SkyTimer)
-> Gembrid (Hybrid) (Rotate Damage Monster View Original Source)
-> Gembrid (Hybrid) (Glow.dll + Item.dll that is -> ttlci.dll & Glow.gld)
-> Leo123 & UCD Team (For Original External Main Change Font Sources)
-> Ashlay & Josesp (For Font Hooking Methods combined with Leo123 codes)
-> Noob22 (For Fix Original Source from: ttlci.dll from Gembrid on Illusion)
-> Mr. Kernighan (a.k.a: Brain) (255 Items Load new External Loop)
-> Mr. Kernighan (a.k.a: Brain) & RMST (For Fog Source + Some Fixes)
-> Pinkof (Rotate Damage Monster View Fix CALL Hook and Teach's to me)
-> NanoGuy (3D Camera Source Fixes on Map Rectangle Clipping Overwrite)
-> SmallHabit & zTeam (Interface Class & Decompilation Process from Main)
-> DarkSim & zTeam (Interface Class & Decompilation Process from Main)[/COLOR][/B][/COLOR][/B][/B][/B]
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